Homepage » Palworld Devs Announce New Features to Combat Cheating in Latest Update

Palworld Devs Announce New Features to Combat Cheating in Latest Update

The action-adventure game Palworld has recently become a prevalent topic among online communities due to a significant surge in popularity. This title, reminiscent of the Pokemon series, has swiftly climbed the Steam charts, boasting an impressive peak of over two million concurrent players.

Despite this rapid rise to fame, Palworld has faced its share of obstacles, particularly with issues related to cheating on its multiplayer servers. The game’s community has been vocal about encountering dishonest players who damage player-created structures, illicitly acquire ‘pals,’ and cause server disruptions.

In response, Palworld’s developers have implemented strategies to deter cheating, but these initial steps have shown limited success. Nevertheless, optimism surfaces with the team’s recent announcements on potential new features aimed at safeguarding fair play.

In the upcoming update, a server player list feature is expected to be introduced, enhancing the developers’ capacity to detect and address cheating behavior. Moreover, discussions indicate the potential deployment of an external anti-cheat system to strengthen security, though its use will remain discretionary across various game modes.

The development team has underscored their commitment to ongoing actions against cheating and promises to enforce stringent measures to ensure an equitable gaming environment.

Table: Proposed Anti-Cheating Measures

Measure Description Implementation Optional
Server Player List Identifies and track cheaters End of February Update No
External Anti-Cheat Additional security layer TBA Yes (In certain modes)

Palworld’s Continued Commitment

  • Introduction and refinement of anti-cheating systems.
  • Engagement with the player community to address concerns.
  • Ongoing evaluation and updates to maintain game integrity.
Written by
Justin is a gaming journalist known for his coverage of the video game industry, with a focus on the business and labor practices of major video game companies. He is a contributing editor at Fragster and has written for a variety of other publications, including Wired and Polygon. He is known for his investigative reporting and his efforts to shed light on the often tumultuous inner workings of the video game industry.

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