Homepage » Helldivers 2 Patch 1.000.11 Patch Notes, Increases Server Cap in 1.000.12

Helldivers 2 Patch 1.000.11 Patch Notes, Increases Server Cap in 1.000.12

Helldivers 2 has seen an incredible surge of popularity, despite the first Helldivers game being a criminally underrated and slept on due to its gameplay. But now that Helldivers 2 is a third person shooter where you can play Free Bird in the background and get the closest thing you can to a Starship Troopers triple AAA game, people are going crazy for it.

But with popular games comes with some issues, like having a constantly full server, players staying logged in and preventing others from joining the game, and players who remain AFK as well. These are all issues that have been plaguing the game since launch, but they have been fixed in 1.000.11 and 1.000.12.

In 1.000.11, the developers added a function that kicks AFK players who are idle for 15 minutes from the servers, allowing other players to jump in and play the game. Then, not even a day later, the developers increased the server cap to 700,000 thousand, allowing more players to jump in and play the game.

This is a great way to get more players to play the game while also removing the ones who are staying logged on in the game on purpose, which prevents other players from joining the servers.

Here are the fixes for each patches in the game:

Fixes

  • Fixed multiple crashes triggered when joining other players’ ships. (Part of Patch 1.000.11)
  • Fixed crash triggered when exiting ADS. (Part of Patch 1.000.11)
  • Fixed crash triggered when players leave a session while bombardments are active. (Part of Patch 1.000.11)
  • Fixed issue where online missions in Galactic War Map were unselectable. (Part of Patch 1.000.11)
  • Fixed issue with GameGuard and Steam’s “verify integrity” step. (Part of Patch 1.000.11)
  • Fixed issue with GameGuard and the Windows firewall. (Part of Patch 1.000.11)
  • Fixed issue preventing access to Ship Management panel. (Part of Patch 1.000.11)
  • Fixed issue causing players to get stuck in the defrosting or in the ship intro cinematic. (Part of Patch 1.000.11)
  • Fixed crash triggered when the process of buying Super Credits fails. (Part of Patch 1.000.11)
  • Fixed crash triggered after consecutive quickplay attempts. (Part of Patch 1.000.11)
  • Implemented a functionality that will kick players who remain idle for 15 minutes back to the title screen. (Part of Patch 1.000.11)
  • We have raised the server cap! (Part of Patch 1.000.12)
  • Fixed issue where some players would get stuck in cinematics for an extended period of time. (Part of Patch 1.000.12)

Known Issues

However, not all issues are fixed and the team behind Helldivers 2 are still hard at work to fix them all. Here is a list of all of the known issues in the game that are present in the game and are being worked on:

  • No text is present for the Requisitions and Social Menu on the Player HUD
  • Crash may occur when trying to Match Make on Galactic War Map
  • PS5 players may encounter error code 10003001 on the login screen.
  • Login rate limiting when many are logging in at the same time.
  • Players can become disconnected during play.
  • Rewards and other progress may be delayed or not attributed.
  • Various UI issues may appear when the game interacts with servers.
  • Pick-up of certain objects in-game may cause characters to freeze in place for an extended period of time.
  • Other unknown behaviors may occur.
  • Japanese VO is missing from intro cutscene and Ship TV.
  • Armor values for light/medium/heavy armor do not currently function as intended.
Written by
Justin is a gaming journalist known for his coverage of the video game industry, with a focus on the business and labor practices of major video game companies. He is a contributing editor at Fragster and has written for a variety of other publications, including Wired and Polygon. He is known for his investigative reporting and his efforts to shed light on the often tumultuous inner workings of the video game industry.

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