Homepage » Enshrouded’s “Hollow Halls” Update Brings New Challenges and Convenience – Patch Notes

Enshrouded’s “Hollow Halls” Update Brings New Challenges and Convenience – Patch Notes

Enshrouded House Screenshot

Keen Games has released its first major content update for Enshrouded, titled “Hollow Halls.” This substantial update adds a host of new features and improvements driven by player feedback, setting the stage for future additions leading up to the game’s full 1.0 launch in 2025.

The Hollow Halls introduces four expansive, trap-filled dungeons – one in each biome. Seek out the Alchemist for access, and brave the depths for unique rewards and a fearsome new enemy faction.

The update also offers a treat for builders, crafters, and those who enjoy the social side of the game.  Round doors and windows allow for cozy new dwelling designs, while potted plants and additional tree saplings add a touch of nature to your homestead.  Builders will also be thrilled by the removal of fog from bases and, at long last, the ability to sit on furniture!

For multiplayer enthusiasts, a new ping system makes communication and coordination a breeze, and IP searching simplifies the process of finding friends’ servers. Crafting gets a boost too, with the option to craft and split item stacks, making resource management and sharing within your group more efficient.

Beyond the major additions, numerous performance, UI, and quality-of-life improvements have been made. The removal of the 60hz framerate limit means smoother visuals for those with capable hardware. Visual clutter has been reduced, typos and minor errors have been addressed, and camera motion is now more fluid.  Finally, patches will now be applied more efficiently, getting you back into the game faster.

Enshrouded burst onto the scene in January 2024, hitting Early Access with impressive success. The game quickly surpassed two million players and maintains a “Very Positive” rating on Steam. You can watch the update trailer below, then keep reading to find the patch notes.

Enshrouded “Hollow Halls” Update Trailer

Enshrouded “Hollow Halls” Patch Notes

HIGHLIGHTS

  • Each biome has a new playable area called the “Hollow Halls”, with enemies and challenges corresponding to the level of the biome. These daunting new dungeons come with a multitude of new challenges and exciting rewards.
    • New quests leading through the new content. Talk to the Alchemist to get started.
    • New enemies await you in the depths.
    • A new survivor can be discovered in the Hollow Halls.
    • Unlock a new crafting station with new recipes.
    • New weapons, building blocks, furniture, decorative props and more can be found.
  • The 60hz issue has been solved, providing a smooth experience on higher framerates.
  • Emily the farmer now offers potted plants to everyone who wants to add that little extra bit of color to the porch. Make sure that the base has access to a kiln to craft those pots!
  • Cade the Carpenter now offers a new set of round doors and windows.
  • The seedbed workstation now allows growing additional tree seedlings. Many trees received new growing stages.
  • Player characters can now sit on furniture such as chairs, benches, thrones, toilets.
  • The town of Willow Crush in the Revelwoods has been completely reworked. and some other areas have been improved.

QUALITY OF LIFE IMPROVEMENTS

  • Improved support for stack splitting in the backpack and chests. The size of the split stacks can now be selected freely.
  • Content of magical chests can now be used in crafting stations.
  • The loot menu has been reworked to allow faster and more convenient collection of loot.
  • Items can now be crafted in stacks.
  • Sending items to other players now has a more convenient menu. There is now a warning message if the backpack of the receiver is already full.
  • A new ping function on the world map allows pointing other players in a multiplayer session to a specific area.
  • Servers can now be searched and favorited via IP in the server browser.
  • The keys / buttons for jumping and gliding can now be mapped individually. By default, the gliding is still mapped to the same key / button as jumping. If a different key is preferred, we recommend for example [CTRL] on keyboard and [B]/[○] on controller.

TECHNICAL IMPROVEMENTS & STABILITY

  • Updating the game on Steam has been reworked to allow faster updates in the future. Previously, every update, no matter how big, resulted in the patching of the complete 30 GB game data on the hard drive. Now only the affected areas will be patched. This change requires the complete download this one time and will only be noticeably faster for future updates.
  • Save data stability has been improved further. As an additional security layer, the game now automatically creates backups of the save data in periodic intervals. Should a save file become unreadable for any reason, a previous version will be loaded.

RENDERING AND PERFORMANCE

  • Performance has been improved further. As always, performance and stability will remain a main focus while moving forward.
  • Support for Nvidia Reflex has been added. It can be switched on and off in the graphical settings if the used hardware supports the feature.
  • Added a new setting to the graphical settings to control the sharpness of the image.
  • Added a new setting to switch contact shadows on and off.
  • Added an option to switch off optional micro spiders. The big spiders are still there though, piloted by tiny spiders inside their brain.

 

You can read the rest of the patch notes here.

Written by
I started writing about video games in 2016, and haven't looked back since. It's been an amazing journey discovering new games and meeting the people behind them. Fueled by litres of tea and nightly legendary skirmishes on Halo Wars with my husband.

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