Homepage » Another Crab’s Treasure Review

Another Crab’s Treasure Review

User Rating: 7.2

The gaming community often buzzes with excitement when a new title emerges that speaks to the cherished experiences of past console generations. It’s no secret that games drawing inspiration from the 3D platforms of the PlayStation 2 era have a dedicated following, who also appreciate a touch of sharp social commentary woven into their digital adventures. The recent announcement of Another Crab’s Treasure has intrigued many with its unique blend of challenging gameplay reminiscent of the soulslike genre and playful, vibrant aesthetics characteristic of iconic 3D platformers.

Another Crab’s Treasure promises to offer more than just nostalgia and tough battles; the game is set to feature satirical elements that reflect on consumerist society. It is designed to resonate with players who have a penchant for soul-testing mechanics as well as those who fondly remember the whimsical narratives and charismatic protagonists from earlier gaming times. The developers, Aggro Crab, seem to have crafted a title that not only serves as an ode to these beloved gaming paradigms but also as a critique of contemporary life, all wrapped up in an engaging and colorful package.

The Reluctant Protagonist

In the video game “Another Crab’s Treasure,” players navigate the life of a crustacean named Kril. As a hermit crab, Kril lives a minimalistic life, doing little to draw attention. His existence is a safe bubble until disruption comes in the harsh form of a predatory debt collector. Without any legitimate currency, Kril loses his shell-home to repossession. He embarks on a quest, albeit with great reluctance, to reclaim his domicile.

Kril stands out as a non-conventional hero, characterized by his distaste for adventure, social interactions, and the capitalistic system within the game. The narrative unfolds within an underwater society built from human detritus. Here are some features:

  • Anti-adventurer: Kril is averse to leaving his comfort zone.
  • Anti-social: Prefers solitude and individualistic existence.
  • Anti-capitalist: Critical of the economic hierarchy present.

Everyday garbage, such as straws, receipts, lighters, and soda cans, create the game’s landscape. These remnants from above serve a troubling reminder of pollution’s tangibility, subtly implying the environmental repercussions of our consumption habits.

Unforeseen Prosperity Amongst Discards

Local inhabitants have transformed the clutter of discarded items into an unexpected boon. Collecting these materials has fostered new job opportunities, essentially turning trash into a quasi-currency that stimulates the economy regularly. On refuse collection days, the economy receives a substantial boost.

Yet, even within this tangible downpour of wealth, fiscal disparities are glaring. The emergence of a magnate who monopolizes profits while suppressing worker wages below the poverty line is almost inevitable. In the realm of “Another Crab’s Treasure,” domiciles may be submerged, but still carry a price tag beyond reach for most.

Seeking inspiration from “Another Crab’s Treasure” will not offer an uplifting message. Despite the heavy themes, the writing dazzles with wit—echoing our self-destructive tendencies through humorous dialogue and references. The game weaves its critical commentary with gameplay: refuse becomes not just a backdrop but a core element. The currency amassed from defeating foes is dubbed ‘microplastics’.

Temporary shelters encountered throughout the game are ingeniously crafted from our own disposable products, illustrating this point: creatures make homes out of empty cans, ruined tennis balls, shuttlecocks, rubber ducks, and napkin dispensers, turning our waste into their wealth.

Core and Essence of Souls

In an animated escapade reminiscent of whimsical titles like “Psychonauts,” “Ratchet & Clank,” or “SpongeBob SquarePants: Battle for Bikini Bottom,” the game “Another Crab’s Treasure” establishes itself firmly within the soulslike genre. Platforming elements are interwoven throughout the game, however, confrontation and combat prevail as the fundamental mechanisms for progression. The developers, Aggro Crab, adhere closely to genre conventions, featuring a combat system that allows players to block, deflect, or evade attacks. Additionally, the game introduces a balance meter similar to that found in “Sekiro,” which players must manage during engagements with formidable and aggressive foes. Mastery of enemy patterns is crucial, as repeated defeats lead to eventual proficiency and advancement.

The combat is respectable though not exceedingly complex, maintaining player interest through an innovative armor system. Players control a character named Kril, who must don a variety of makeshift armors from readily available debris:

  • Empty Spam Can: Offers robust protection at the cost of mobility.
  • Toilet Paper Roll: Provides increased speed akin to “Sonic,” yet offers minimal defense.

Each sheltering item not only presents a unique advantage or shortcoming but also comes equipped with a special move that alters gameplay. Continual damage will shatter this protective gear, compelling players to hurriedly scavenge for a replacement amidst a plentiful supply of detritus.

Technical Hiccups in Gaming Experience

Although “Another Crab’s Treasure” presents an engaging gaming experience, users have reported occasional technical inconsistencies. Notably, players on the PlayStation 5 have encountered significant lag that could last several seconds, rendering the game nearly unplayable momentarily. This tends to occur in specific areas and could potentially disrupt progression.

Performance Issues:

  • Temporary severe lag spikes on PS5
  • Sporadic framerate drops significantly

Gameplay Precision:

  • Platforming mechanics require high precision
  • Controls may feel overly exact, affecting maneuverability

The game’s homage to classic PS2-style platformers is apparent, alongside evident inspiration from Fromsoftware’s titles. The environment of “The Sands Between” and characters like the “Tree Sentinel”, a clever nod with a crustacean twist, underline this influence.

Design Elements:

  • Environments reminiscent of classic PS2 platform games
  • Influences from Fromsoftware’s works, with unique twists

Accessibility is a notable strength of the game, as the developers have introduced a range of options to adjust difficulty and mechanics to suit different player needs.

Accessibility Options:

  • Customize enemy damage levels
  • Set parry timing windows
  • Choose to retain or lose microplastics upon defeat
  • Difficulty adjustment features, including a hand gun for challenging situations

Reflecting a thoughtful understanding of player diversity, these features add a layer of customization that underlines the developers’ commitment to user experience.

Player Assistance:

  • Tools and settings to aid less experienced players
  • In-game adjustments to mitigate challenges

The game, which is also available on PC, Nintendo Switch, and Xbox Series X|S, showcases its creators’ admiration for the gaming world, especially Fromsoftware, and conveys this passion with humor and accessibility that invite a wide audience to indulge in the vibrant underwater world it offers. “Another Crab’s Treasure” integrates a well-conceived shell system into the gameplay, contributing to both the story and the mechanics. Despite its minor technical issues, the game provides a colorful and enjoyable experience for players of all skill levels.

Summary
Another Crab's Treasure has its heart on its sleeve. The creators overwhelmingly love Fromsoftware and are happy to share that love with the whole world. Thanks to extensive accessibility options and a nice colorful game world, everyone can enjoy it carefree until we all disappear below sea level.
Good
  • Sincerely funny and funny sincerely
  • Accessible soulslike
  • Shell system is nicely conceived and well integrated
Bad
  • Platforming listens a bit too closely
  • Framerate sometimes sinks to the bottom
7.2
Good
Written by
Justin is a gaming journalist known for his coverage of the video game industry, with a focus on the business and labor practices of major video game companies. He is a contributing editor at Fragster and has written for a variety of other publications, including Wired and Polygon. He is known for his investigative reporting and his efforts to shed light on the often tumultuous inner workings of the video game industry.

Have your say!

0 0

Leave a Reply

Lost Password

Please enter your username or email address. You will receive a link to create a new password via email.

Skip to toolbar