Homepage » Armored Core 6 Update 1.06 Patch Notes

Armored Core 6 Update 1.06 Patch Notes

In the evolving landscape of mech combat simulation, “Armored Core 6: Fires of Rubicon” stands as a testament to FromSoftware’s commitment to refining gameplay and maintaining player engagement. With the arrival of a fresh patch, numbered 1.06, the game builds on the foundation set by its previous iteration, patch 1.05. This latest enhancement addresses the community’s feedback on balance through a comprehensive overhaul of weapon systems and mechanical components. The update brings an assortment of adjustments to the armaments and structures of the in-game combat units, aimed at fine-tuning the overall battle experience and ironing out inconsistencies that have impacted competitive play.

Despite experiencing a dip in its active user numbers since its initial release phase, optimism circulates among the remaining enthusiasts that these continuous improvements will rejuvenate the game’s appeal. The December introduction of a ranked matchmaking feature had injected a competitive edge to the mech-based action game, which, though praised by players and critics, saw a drop in its Steam player statistics over time. This has been attributed to the game’s primary focus on single-player content, which led players to set aside the game upon completing the available missions. However, this latest update, welcomed by its audience for addressing some overused tactics while enhancing less prominent options, could incentivize both veterans and newcomers to reengage with the title’s intricate and challenging combat system.

Update 1.06 Alterations in Armored Combat Title

Modifications to Equilibrium

Offensive and Defensive Hardware

  • STUN BATON “VP-67EB”: Enhanced offensive capabilities.
  • LIGHT WAVE BLADE “IA-C01W2: MOONLIGHT”: Now benefits from energy-scaling attributes.
  • LINEAR RIFLE “LR-037 HARRIS”: Boost to firepower and projectile pace.
  • HEAVY MACHINE GUN “WR-0555 ATTACHE”: Improvements to direct impact efficacy and bullet velocity.
  • BURST MACHINE GUN “MA-E-210 ETSUJIN”: Raised offensive output and magazine capacity.
  • BURST HANDGUN “MA-E-211 SAMPU”: Expanded ammo reserve and shot speed.
  • NEEDLE GUN “EL-PW-00 VIENTO”: Lowered impact force, with an increase in reload duration.
  • DETONATING BAZOOKA “44-141 JVLN ALPHA”: Power surge and reduced mass. Hitbox adjustment for continuous stagger effects.
  • GRENADE LAUNCHERS: Across “DF-GR-07 GOU-CHEN,” “DIZZY,” and “IRIDIUM,” adjustments include reduced weight and energy load, with tweaks to explosive range and missile velocity.
  • STUN BOMB LAUNCHER “WS-1200 THERAPIST”: Augmented attack power with faster reloads and projectile speed.
  • LASER HANDGUN “VP-66LH”: Charge attack potency increased and preparation time reduced.
  • MULTI ENERGY RIFLE “44-142 KRSV”: Knockback and hitbox adjustment to ensure consecutive hits.
  • MISSILE LAUNCHERS: “HML-G2/P19MLT-04” and “PFAU/66D” revisions involve reduced impact with altered reload and charge timings.
  • STUN NEEDLE LAUNCHER “VE-60SNA”: Strengthened attack power.
  • LASER WEAPONRY: Adjustments in “VE-60LCB” and “VP-60LCD” focus on fire rates and charged attack specifications.

Mechanized Bipedal Structures

  • BIPEDES “AL-J-121 BASHO” to “IA-C01L: EPHEMERA”: A series of bipedal frames have seen tweaks to their armor integrity, weight, and jump capacities, enhancing maneuverability.
  • REVERSE JOINTS “KASUAR/42Z” to “06-042 MIND BETA”: Improved stability and resilience while reducing overall mass.
  • TETRAPOD “LAMMERGEIER/42F”: Energy consumption while levitating has been increased.
  • TANK “LG-022T BORNEMISSZA”: Reductions in armor stability and various performance metrics.

Internal Mechanisms

  • BOOSTERS “FLUEGEL/21Z” and “IA-C01B: GILLS”: Thrust intensification with additional adjustments to energy consumption.
  • FCS UNITS: Range from tweaked assist ranges to lock-on corrections between models like “VE-21A” and “IB-C03F: WLT 001”.
  • GENERATOR “VP-20D”: Augmentation of energy reserves and specifications.

Enhancements and Refinements

AC Functionality

  • Rectification of issues concerning Tank leg functionality and hovering TETRAPOD unit angles during weapon discharges.
  • Resolved malfunctions in stagger reactions, weapon firing post-reload, and Weapon Bay switch processes.
  • Animation improvements under specific battle scenarios.

Mission and Opposition

  • Mission “Destroy the Drive Block” boss AI correction during combat.

System Integrity

  • Fixed menu access and stability issues.
  • Resolved consistency problems in movement control and visual effects within various menus and Photo Mode.
  • Addressing Ranked Match result display inaccuracies after disconnection.
  • Remedied issues with AC server data leading to default visual states.

Additional Rectifications

  • In-game text accuracy corrections.
  • Miscellaneous minor adjustments and bug resolutions.

Steam Platform Specific

  • Rectified a rendering anomaly at certain display resolutions.
Written by
Justin is a gaming journalist known for his coverage of the video game industry, with a focus on the business and labor practices of major video game companies. He is a contributing editor at Fragster and has written for a variety of other publications, including Wired and Polygon. He is known for his investigative reporting and his efforts to shed light on the often tumultuous inner workings of the video game industry.

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