Homepage » Ubisoft to Shut Down Online Service for Old Assassin’s Creed Games and Other Titles

Ubisoft to Shut Down Online Service for Old Assassin’s Creed Games and Other Titles

Ubisoft, a video game publisher and developer, has announced plans to shut down online services for nearly a dozen older video games, including popular titles such as Assassin’s Creed 2 and Splinter Cell: Conviction. The games will lose online functionality on January 25, 2024.

The decision to shut down servers for old games is a necessity as the technology behind these services becomes outdated. Ubisoft confirmed that shutting down servers for old games is not a decision that it makes lightly. The reasons behind the shutdowns vary, from low player counts to expiring licenses.

According to a chart from Ubisoft, users will no longer be able to play online multiplayer, link accounts, or collect Ubisoft Connect rewards for the affected titles once online features are shut off for these 10 games. It should be noted that over the last few years, Ubisoft has killed online services for some of these titles on different platforms.

The full list of games losing online services on January 25, 2024, along with the affected platforms, is as follows:

  • Assassin’s Creed II — Xbox 360
  • Assassin’s Creed Brotherhood — Mac
  • Assassin’s Creed Liberation HD — PlayStation 3, Xbox 360
  • Assassin’s Creed Revelations — PC
  • Ghost Recon Future Soldier — PC
  • Heroes of Might and Magic VI — PC
  • NCIS — PC
  • Splinter Cell: Conviction — Xbox 360
  • R.U.S.E. — PC
  • Trials Evolution — PC

The shutdown of online services for these games is a growing trend in the video game industry. Many publishers and developers have already pulled online services and shut down servers for a plethora of games across all platforms due to various reasons. As a result, more games become harder or impossible to play once the plug has been pulled.

Written by
Justin is a gaming journalist known for his coverage of the video game industry, with a focus on the business and labor practices of major video game companies. He is a contributing editor at Fragster and has written for a variety of other publications, including Wired and Polygon. He is known for his investigative reporting and his efforts to shed light on the often tumultuous inner workings of the video game industry.

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