Riot Games has unexpectedly canceled the development of its internal streaming platform, Riot Esports Network (REN), after eight years. The platform, intended to rival Twitch for esports content, was initially created to let fans enjoy streaming. This was especially present in games like League of Legends and Valorant.
The decision to scrap REN comes as Riot Games undergoes significant restructuring, marked by substantial layoffs affecting 11% of its staff (530 employees). Cecilia D’Anastasio, a reputable gaming journalist, broke the news on Twitter, linking the cancellation to Riot’s recent layoffs.
This move raises questions about the future of gaming-centric streaming platforms. What led to this decision after eight years of development, and how will it impact the esports viewing experience for Riot’s fanbase? The gaming community surely awaits further insights from Riot Games, hoping for clarity on their vision for esports and streaming.
John Needham’s Statement
Riot Games’ President of Esports, John Needham, shared insights into the decision to cancel the Riot Esports Network (REN) project. Initially aimed at revolutionizing esports broadcasting and competing with Twitch, the project was scrapped as Riot Games shifted its internal goals.
According to Needham:
“We were testing some watch platform ideas but opted to cancel our initiative REN last week.”
This change in direction contrasts with Riot’s previous enthusiasm, as Needham had discussed REN. In that post, he highlighted the challenges esports faces in generating broadcast licensing revenue compared to traditional sports.
Needham emphasized Riot’s commitment to positioning esports as a unique entertainment medium, separate from traditional sports. The cancellation of the REN project reflects Riot Games’ strategic shift in approaching broadcasting and revenue generation in the esports industry.