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How to get the Royalty Tiger camo in Modern Warfare 3

Call of Duty Modern Warfare 3 players are buzzing about the newest and most expensive camo available in the game, the Royalty Tiger camo. This flashy and bright camo has quickly gained popularity among players who want to stand out in the game.

To obtain the Royalty Tiger camo, players must complete the Essence of Aether and locate all Essence Sample locations in Modern Warfare 3 Zombies. Additionally, players must equip the best BAS-B loadout in Modern Warfare 3, which includes a full class of weapons and equipment.

In this article, we will delve into the details of how to obtain the Royalty Tiger camo and provide players with the necessary information to stand out in the game.

The Royalty Tiger Camo MW3 Players Are Talking About

The Royalty Tiger Camo is a highly coveted cosmetic item in Modern Warfare 3 (MW3) that players are talking about. This camo is not available through normal gameplay and requires players to purchase the Call of Duty Task Force 141 Crossbody Sling Bag. Once the order has been placed, players will receive an email containing the code for the Royalty Tiger Camo.

The Royalty Tiger Camo pays homage to the mastery camo of the same name from Call of Duty: WW2, which was awarded after a player reaches level 1000. However, the requirements to obtain the Royalty Tiger Camo in MW3 are different.

Players who are interested in getting the Royalty Tiger Camo MW3 skin should be aware that this particular skin costs USD$60. Although the skin isn’t all you get, that’s the price you’ll pay to add it to your collection.

In summary, the Royalty Tiger Camo is a highly sought-after cosmetic item in MW3 that requires players to purchase the Call of Duty Task Force 141 Crossbody Sling Bag to obtain. While it comes at a high price, it is a unique addition to a player’s collection of camos in the game.

Written by
Justin is a gaming journalist known for his coverage of the video game industry, with a focus on the business and labor practices of major video game companies. He is a contributing editor at Fragster and has written for a variety of other publications, including Wired and Polygon. He is known for his investigative reporting and his efforts to shed light on the often tumultuous inner workings of the video game industry.

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