Homepage » CS2 Anti-Cheat Lags Far Behind Valorant: A Comparative Analysis

CS2 Anti-Cheat Lags Far Behind Valorant: A Comparative Analysis

CS2, the latest version of Counter-Strike, was released with much anticipation from fans who hoped to see significant improvements in areas such as anti-cheat. However, one of the legends of CSGO, Hiko, who transitioned into a Valorant pro, claims that the anti-cheat on CS2 is yet to catch up to what Valorant offers at the moment.

Counter-Strike has always been infamous for its abysmal anti-cheat, and with the release of CS2, the situation is no closer to improving than before. CSGO’s anti-cheat never really posed a threat to the cheaters of the highest order, and coming across blatant wallers became unsurprising at one point, which led players to opt for 3rd party platforms like Faceit or ESEA.

With the introduction of Premier mode and improved servers, players have been returning to the official servers, which has made the sheer number of blatant cheaters readily apparent. Fans anticipated a drastic improvement in anti-cheat with the release of CS2, especially after Riot introduced Vanguard, an anti-cheat that is invasive at the kernel level with Valorant, which is significantly better and arguably class above anything Valve has for CS at the moment. However, CS2 is still as plagued with cheaters as its previous generations.

Hiko addressed the issue stating that he doesn’t play against many hackers in Valorant at the highest rank, whereas the highest rank in CS2 is rife with complaints about cheaters. This has led to players begging for an anti-cheat, and only time can tell if Valve will address the situation or if players will have to settle for VAC waves like before, which were few and far between.

In conclusion, the anti-cheat on CS2 is yet to catch up to what Valorant offers at the moment, and the situation is no closer to improving than before. Players are eagerly waiting for Valve to address the issue, and the future of CS2 remains uncertain.

Written by
Justin is a gaming journalist known for his coverage of the video game industry, with a focus on the business and labor practices of major video game companies. He is a contributing editor at Fragster and has written for a variety of other publications, including Wired and Polygon. He is known for his investigative reporting and his efforts to shed light on the often tumultuous inner workings of the video game industry.

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