Patch 6.1F delivers Kalista’s long-awaited rework, finally pushing the champion back toward viability. Her base attack damage increases by four, with additional attack damage and health scaling per level. The nerf to her passive’s dash distance, based on attack speed, shifts her emphasis toward fast, short bursts instead of long-range evasion.
Her first and third abilities are buffed substantially, with Rend (third ability) gaining major base damage per spear stack, compensating for a minor AD ratio reduction. The cooldown on her ultimate also drops by 10 seconds early on. These changes are aimed at giving Kalista real carry potential in early trades and mid-game skirmishes.
Baron Lane Chaos: Camille and Aatrox Buffs
Camille receives a four-point AD buff and significant improvements to her sustain via her second ability, boosting HP healed from 50% to 80% based on damage dealt. Her jungle clear speed also increases, raising her potential as a flexible jungle pick.
Aatrox, meanwhile, sees a reduction in passive damage scaling but gets a large boost to his Sweet Spot damage from his first ability. Skilled players who can consistently land the third hit precisely will benefit most. These buffs position both champions as top-tier Baron lane options—and viable junglers.
Nerfs Hit Amumu, Zilean, Swain
Amumu’s base HP drops by 30, and the AD reduction from his third ability is significantly reduced, lowering his tankiness during ganks. The base damage per rank is also cut by 20, bringing the overperforming jungler back in line.
Zilean faces yet another round of nerfs. His passive gets an initial cooldown, limiting early-game cheese tactics, while his shield strength and cooldown reduction are toned down. His third ability’s movement speed reduction is cut by 10%, reducing his utility even further.
Swain’s isolated damage from his first ability is nerfed from 42% to 32%, making solo trades and wave control less dominant. While still viable, these changes weaken his presence as a tanky counter to engage-heavy comps.
Rune Adjustments and Smaller Champion Tweaks (Wild Rift Patch 6.1f)
Two key runes receive important updates. Grasp of the Undying now scales off only max HP and sees its bonus damage lowered from 3% to 2%. This targets Baron lane bruisers like Camille, who have abused high-HP builds for too long. Conqueror gains a small boost to bonus AD and AP per stack, along with increased melee healing at full stacks, aiming to reintroduce it as a viable option.
Wild Rift Patch Notes 6.1f
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Other champion changes include:
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Camille: Buffs to AD and jungle clear.
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Viego: Slight buffs to passive healing and ultimate damage.
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Kayn (Shadow Assassin): Base damage on second ability increased, though red Kayn will likely remain more popular.
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Kassadin: Riftwalk cooldown now just 2 seconds at max rank—a dangerous change for late-game dominance.
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Twisted Fate: Minor ultimate cooldown reduction, but still lacks carry potential in current meta.
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Senna: First ability and ultimate damage increased, though the utility focus of her kit remains.
Lastly, Horizon Focus is slightly adjusted with increased reveal duration and lower cooldown, but its value remains questionable compared to other mage items.
No new skins were introduced in this patch.