Summary
- Valorant officially migrated from Unreal Engine 4.27 to Unreal Engine 5.3 following the recent patch update.
- Included in the patch were several bug fixes for agents such as Astra, Killjoy, Gekko, and Yoru, alongside map improvements.
- Download size for this update is larger than previous ones, but it will benefit from reduced overall game installation size and enhanced performance.
Better performance comes for Valorant players following the recent patch update. The first-person hero shooter received patch 11.02, introducing a shift to Unreal Engine 5.3 alongside hero and map improvements. Here’s everything you need to know from the Valorant Patch 11.02 update.
The Historic Engine Migration to Unreal Engine 5
Major improvement comes in for Valorant after the patch 11.02 introduced the long-awaited transition to Unreal Engine 5.3. Although not immediately transformative for the player experience, it’ll establish the foundation for many future enhancements and innovations. Moreover, this engine update still brings small performance improvements, which players will immediately experience.
The Unreal Engine 5.3 transition will make the gameplay smoother and more responsive for players. Also, it’ll allow developers to add more sophisticated features, improved graphics and enhanced gameplay mechanics in their future updates. Another notable immediate benefit is their significant reduction in installation size.
After downloading the patch 11.02, Valorant will now only occupy roughly half the storage space it previously required. It’ll be helpful for players with limited hard drive space and multiple games installed on their device.
Release Schedule and Download Considerations
The time varies by region, but Valorant patch 11.02 rolled out from July 29 to July 30, 2025. For North America, LATAM, and Brazilian servers, the update began at 6:00 AM PT on July 29, 2025. Meanwhile, the patch hits European servers at 4:00 AM BST on July 30, 2025.
Players should prepare for significantly larger download sizes compared to typical Valorant patches. It’ll have substantial file updates, which makes it one of the largest patches in the game’s history. However, the future patch sizes will return to normal sizes after the migration completes, as Riot confirmed.
Also, they updated the minimum system requirements, accommodating the new engine for Valorant. Players will have to check the official requirements first, ensuring the systems’ compatibility with the upgraded version.
Comprehensive Agent Bug Fixes
Alongside the engine transition, this patch addresses some of agent-specific issues which affects the gameplay quality. For Astra users, they’ll no longer experience incorrect audio cues once caught in allied or self-cast Gravity Wells. This will help them improve their spatial awareness during the intense rounds.
Meanwhile, Gekko received multiple fixes such as corrections to Dizzy’s audio cues for nearby players. It also includes restoration of Thrash’s hit indicator sound effects for enemies. These audio improvements help maintain clear communication and feedback during matches.
On the other hand, Killjoy users benefit from a fix preventing Iso’s Undercut from inappropriately suppressing turrets. Additionally, her Alarmbot also correctly paths to enemies once deployed in specific locations on Corrode. They also resolved Yoru’s visual glitch, causing the glow on his right hand when enemy Yoru agents equipped Gatecrash within range.
Then, they also fixed visual effects display in first-person perspective for Cypher’s Spycam. Alongside, Phoenix’s Blaze minimap indicator no longer persists once the utility expires.
Map Improvements Across Multiple Locations
Riot made extensive map fixes for Corrode, particularly changes in several exploit locations. This includes spots where Raze could perform unintended super boosts in Defender Spawn. Meanwhile, they also fixed areas where Jett can reach and hover in inappropriate positions.
The map also saw fixes for Deadlock’s ultimate ability, which previously could be used through unintended gaps in the map geometry. They also properly restricted Sova’s Owl Drone flight height on B site. This prevents reconnaissance advantages that weren’t intended by the map design.
On the other hand, Pearl received a targeted fix for Raze’s Showstopper ultimate. Previously, it failed to damage enemies standing on top of the A Link Box, aimed at the box’s top surface. With this fix, it ensures the explosive ultimate functions consistently across all map elements.
Meanwhile, Split addresses an exploit that allows Sage’s Barrier Orb walls to float unsupported from the A-Site rafters. This maintains the intended limitations of her defensive ability.
Conclusion

This patch 11.02 brought massive improvements for Valorant players, including the shift to Unreal Engine 5.3. It’ll significantly enhance the performance and visual display of gameplay following the future updates. However, check on official requirements first before updating to ensure your system’s compatibility with the update.
Writer’s Recommendations
Hi there, it’s Stal! If you loved that article, make sure to check out these other articles I’ve written just for you. See you there!