A new AAA John Wick game is officially in development at Saber Interactive, in collaboration with Lionsgate and film director Chad Stahelski, with Keanu Reeves returning to portray the Baba Yaga. It is an untitled, single‑player, third‑person action game for PS5, Xbox Series X|S, and PC, built around John Wick’s signature “gun‑fu” combat and cinematic action. The story is an original, canon prequel set before the infamous “Impossible Task,” but there is no title or release date yet.
| Feature | Details |
| Developer | Saber Interactive |
| Platform | PC, PS5, Xbox Series X|S |
| Genre | 3rd-Person Action |
| Lead Actor | Keanu Reeves |
| Timeline | Prequel (Canon) |
| Release | TBA |
Right now, all you really need to know is this: you will play as John Wick in a mature, story‑driven action game that aims to feel like stepping into one of the films. Keanu Reeves is confirmed for likeness and voice, and Stahelski is helping shape the narrative and combat so it fits cleanly into the movie timeline. The game was revealed during Sony’s February 2026 State of Play showcase, and is confirmed only for PS5, Xbox Series X|S, and PC with no launch window announced.
If you are wondering whether you can pre‑order it, choose a version, or mark a date on your calendar, that part is still up in the air: there are no editions, pricing details, or release timing confirmed yet. What we do have is a clear picture of the premise, platforms, and who is making sure it actually feels like John Wick.
What Is the New John Wick Game?
The project is officially described as a “new AAA John Wick video game” developed and published by Saber Interactive in partnership with Lionsgate. It is built as a single‑player, third‑person action game for mature audiences, focused on realistic firearms, close‑quarters combat, and highly choreographed shootouts.
You play as John Wick himself, rather than a custom assassin or side character. The announcement emphasizes a cinematic presentation, with camera work, staging, and pacing designed to mirror the films as closely as possible.
Timeline and Story: Set Before the “Impossible Task”
The game’s narrative is a prequel set years before the events of the first film, during the lead‑up to the legendary “Impossible Task” that is repeatedly referenced in the movies. That gives Saber room to explore Wick’s prime as a working assassin under the High Table, without rewriting known events from the films.
Developers describe it as an original, canon story that takes place during a specific period in the John Wick timeline and expands the franchise’s established lore. You can expect to see famous elements of the underworld, including the Continental, the coin‑based economy, and contracts that play by strict assassin rules. Specific mission structure, branching choices, or endings have not been detailed publicly, so any talk of progression systems or multiple endings would be speculation at this stage.
Platforms and Release Status
Here’s what’s confirmed so far:
| Detail | What’s Confirmed Now |
|---|---|
| Platforms | PS5, Xbox Series X |
| Previous‑gen | No PS4 or Xbox One versions mentioned. |
| Title | Official name not yet announced. |
| Release date | No date or release window confirmed. |
| Editions / pre‑orders | No editions, pre‑orders, or pricing announced. |
The game is currently “in development,” and official communication stops short of giving even a year‑level target, so treat any rumored window as unconfirmed until Saber or Lionsgate state otherwise.
Who Is Making It and Why That Matters
Saber Interactive is both developer and publisher on the project, working directly with Lionsgate and the film creative team. The studio has experience with licensed and action‑heavy games like World War Z: Aftermath, Evil Dead: The Game, and Warhammer 40,000: Space Marine 2.
Chad Stahelski, director of the John Wick films, is involved in shaping the story and overall vision, and is working with Saber and Lionsgate’s writers to ensure the game fits the wider canon. Keanu Reeves is confirmed to reprise John Wick’s look and voice, with official materials noting that he is part of the game’s production rather than just signing off on likeness rights.
This combination of developer, publisher, director, and lead actor gives the project more direct film‑team involvement than previous John Wick‑related games, which is why it is being framed as a core, canon entry rather than a side experiment.
Combat and Gameplay Style: What’s Been Revealed
The core pitch is simple: a third‑person “gun‑fu” action game where you blend precise shooting, close‑quarters takedowns, and movement in tightly choreographed encounters. Saber highlights a distinct combat system designed to replicate the films’ style, including weapon switching, environmental kills, and seamless transitions between shooting and melee.
Official descriptions also mention:
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Cinematic camera work designed to feel like you are inside a John Wick set piece.
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Intense driving segments woven into missions, rather than a separate racing mode.
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Detailed environments that serve both gameplay and storytelling, such as the Continental and other underworld locations.
The reveal trailer shown at State of Play was primarily cinematic with brief in‑engine shots, so exact details like skill trees, difficulty modes, or progression systems have not been shared. Until Saber publishes deeper gameplay breakdowns, anything more specific would be guesswork.
How Canon Is It, Really?
Multiple official communications stress that the story is canon and contributes to John Wick’s overall timeline. PlayStation’s coverage notes that the game takes place during a “specific period” in Wick’s life and features both iconic characters and new ones created just for the game.
Because it is set before the “Impossible Task,” it can dig into how Wick operated at the height of his reputation while staying clear of contradictions with the films. For you, that likely means:
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Familiar faces and institutions (the Continental, High Table‑linked contacts).
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New antagonists and allies who can be fully developed in a game‑length story.
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Story beats that fill in gaps rather than rewriting anything you already know from the movies.