Far Cry 7 has finally arrived at a crossroads after years of being known for its chaotic open-world solo campaigns and two-player co-op features. Ubisoft is signaling a shift, confirming that the franchise will lean more heavily into multiplayer for future entries. This was made clear by CEO Eve Gilmore at Saudi Arabia’s new global sport conference, where she spoke about the long-term vision for the series.
Ubisoft CEO says Far Cry 7 will push multiplayer even further to keep gamers playing even longer
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Far Cry 7 multiplayer becoming a focus
According to Gilmore, Ubisoft wants Far Cry 7 to become a game people return to for longer stretches of time. The plan involves building multiplayer more prominently into the core design, not just as a side mode. This lines up with earlier reports suggesting Ubisoft is developing Far Cry 7 using the Snowdrop engine and a separate Far Cry multiplayer game described as an extraction-based shooter set in the Alaskan wilderness.
That potential multiplayer spin-off fits with Ubisoft’s ongoing experiments in live service, giving players reasons to spend more time in the world with friends. The franchise already features strong open-world design, and expanding from two-player co-op to four-player squads feels like a natural next step.
Co-op mayhem and live service updates
Far Cry has always offered room for co-op fun. From clearing outposts to hunting wildlife, players enjoy the chaos of tackling Ubisoft’s open worlds together. Expanding multiplayer support in Far Cry 7 could add more layers of mayhem, with comparisons drawn to Ghost Recon: Wildlands or Breakpoint.
Ubisoft also appears to be leaning toward service-style elements: events, seasonal updates, and possibly battle passes. That approach matches the goal of keeping players engaged beyond the initial story. Fans point to the Dark Zone in The Division as an example of Ubisoft setting a trend in multiplayer design, though missteps like Rainbow Six Extraction and Hyperscape highlight the risks.
Extraction shooter in Alaska?
The idea of a standalone Far Cry multiplayer game set in Alaska is generating debate. On one hand, the wilderness backdrop aligns with the franchise’s survival themes, while the extraction genre could bring new tension and replayability. On the other, Ubisoft has struggled to sustain arena shooters and battle royale projects, leaving questions about whether this model will connect with Far Cry 7’s audience.
If handled well, Ubisoft could create a hybrid that combines the best parts of Far Cry’s open-world chaos with structured multiplayer loops. But if poorly executed, it could risk alienating the core audience that still values Far Cry’s single-player storytelling and cinematic villains.
What fans want from Far Cry 7
Multiplayer isn’t the only discussion around Far Cry 7’s future. Villains remain one of the series’ defining elements, with actors like Giancarlo Esposito in Far Cry 6 setting a precedent. Fans are already speculating on the next star antagonist, with calls for a female lead villain or even Hollywood names like Charlize Theron and Uma Thurman.
Setting also plays a major role in shaping fan expectations. Locations like the Alaskan wilderness or even Australia’s Outback have been floated as fresh directions. Regardless of where the series goes, Ubisoft faces the challenge of balancing player retention strategies with the identity that made Far Cry stand out in the first place: freedom, destruction, and memorable storytelling.