Ubisoft has cancelled the long‑running Prince of Persia: The Sands of Time remake and five other in‑development games as part of a major company reset in late January 2026. At the same time, the publisher is closing two studios, restructuring several others, and pushing back seven more projects across its multi‑year roadmap. For players, that means the Sands of Time remake is dead, several secret projects are gone, and Ubisoft plans to double down on fewer, bigger open‑world and live‑service titles.
| Item | What’s confirmed |
|---|---|
| Total games cancelled | Six in‑development games overall. |
| Named cancelled game | Prince of Persia: The Sands of Time remake. |
| Other cancelled projects | Four unannounced titles: three new IPs and one mobile game. |
| Games delayed | Seven titles delayed across Ubisoft’s roadmap. |
| Studios closing | Ubisoft Stockholm and Ubisoft Halifax. |
| Studios restructuring | Abu Dhabi, RedLynx, Massive. |
| Strategic focus going forward | Open‑world and live‑service franchises under creative houses. |
If you want the short version: Ubisoft ended development on the Sands of Time remake, cancelled five more games, and decided to close Ubisoft Stockholm and Ubisoft Halifax. The company has not announced any replacement Prince of Persia project, and it has not named the other cancelled games beyond calling them three new IPs and a mobile title.
What exactly did Ubisoft cancel?
Prince of Persia: The Sands of Time remake
Ubisoft confirmed that it shut down development on the Sands of Time remake after several years of problems.
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The company announced the remake in 2020 and initially targeted a 2021 launch, but fan criticism over visuals, repeated delays, and a move from Ubisoft Pune/Mumbai to Ubisoft Montreal kept pushing it back.
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In January 2026, Ubisoft listed the remake as one of six cancelled games and chose it as the only project to name publicly.
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In its messaging, Ubisoft framed the move as a quality and portfolio decision, saying the remake no longer fit its updated roadmap or standards for major releases.
Right now, Ubisoft has not announced any new Prince of Persia project, and the company has not hinted at a fresh remake or reboot plan.
The five other cancelled games
Alongside Sands of Time, Ubisoft also cancelled five more games that were still in development.
Here’s what Ubisoft and major outlets have confirmed:
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Four of the cancelled games never reached public announcement.
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Those four included three entirely new IPs and one mobile project.
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Ubisoft has not shared titles, codenames, genres, platforms, or detailed teams for any of these games.
On the other hand, no official document ties these cancellations to specific franchises, so any claim that a named Assassin’s Creed spin‑off or known code‑named project died in this wave still counts as speculation.
For you, this most likely means Ubisoft dropped a set of experimental or support projects before reveal, so you will only notice their absence indirectly, through less variety later on.
Which Ubisoft studios are closing or restructuring?
Full studio closures
Ubisoft confirmed two full studio closures as part of this reset.
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Ubisoft Stockholm (Sweden) – the team that contributed to Avatar: Frontiers of Pandora and other AAA projects will shut down completely.
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Ubisoft Halifax (Canada) – the mobile‑focused studio will also close, following earlier reports of its planned shutdown in January 2026.
Both studios worked on new IP and mobile efforts, including projects tied to Assassin’s Creed on mobile, before Ubisoft made the decision to close them.
Restructures and layoffs at other studios
Ubisoft also started restructuring several other locations instead of closing them outright.
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Ubisoft Abu Dhabi now faces a reworked team structure and adjusted project scope.
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RedLynx (Finland), known for the Trials series, is going through a reorganisation, though Ubisoft has not shared exact headcount changes.
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Massive Entertainment (Sweden), which leads The Division and Avatar: Frontiers of Pandora, also sits inside the restructure but will remain open.
Ubisoft has described this wave as part of a major organisational shift toward a leaner and more sustainable structure, but it has not given a single global layoff figure for the 2026 reset.
How many games were delayed and what does that mean?
Ubisoft’s reset did not only cancel games; it also pushed others back.
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The company says it delayed seven titles in its internal roadmap.
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Ubisoft has not listed those seven projects by name, so their exact identities remain unconfirmed.
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Official language notes that at least one unannounced game that had a pre–March 31, 2026 window now targets the following financial year instead.
Ubisoft’s new strategy: what is the company focusing on now?
Ubisoft has started to describe a more focused slate built around a handful of large, ongoing franchises grouped into creative houses.
Key points from statements and reporting include:
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Ubisoft wants this reset to “create the conditions for a return to sustainable growth” after a period of rising costs and a tougher AAA market.
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The company says it will now lean more heavily on big open‑world and live‑service games, especially series like Assassin’s Creed, Far Cry, and Rainbow Six.
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To support that, Ubisoft is organising its major brands into several creative houses, each of which will manage strategy and output for a group of franchises.
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Executives describe the blockbuster market as more “selective and competitive,” with higher budgets and less room for risky new IP.
For you, this likely means Ubisoft will spend more time and money on each flagship game and keep it alive longer, but will green‑light fewer unusual or smaller‑scale experiments.
Impact on players and the Prince of Persia community
What this means if you waited for the Sands of Time remake
If you hoped to play a modern remake of Sands of Time, this reset hits hard.
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Ubisoft has ended development and removed the remake from its roadmap.
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Any earlier talk about a 2026 window no longer applies because the project no longer exists.
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Ubisoft still calls Prince of Persia an important legacy brand, but it has not shared any new plans for the series.
So if you want to revisit Prince of Persia in the near future, you will still rely on the original trilogy and existing releases rather than a fresh remake.
Wider impact on Ubisoft’s catalogue
The effects of this reset go beyond a single franchise.
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By cancelling three new IPs and one mobile project before reveal, Ubisoft cut back on some of its experimentation.
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The new focus on open‑world and live‑service titles suggests future tentpoles will look more like Assassin’s Creed or The Division and less like short, linear one‑offs.
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Studio closures and restructures could slow down content production for a while as teams adjust, even if Ubisoft eventually stabilises under the new structure.
From a practical player angle, you can expect a leaner but more concentrated Ubisoft catalogue: fewer different projects overall, but deeper support for the biggest ones that survive the cut.