If you want to be ready for TFT Set 17’s launch, you don’t need a perfect PBE tier list. You need a handful of reliable, learnable comps that will teach you the new traits and economy patterns so you can adapt when the first live patch hits.
Quick list: the 9 comps from the BunnyMuffins PBE snapshot
Here’s the overview of what the video and companion page are actually recommending on Set 17 PBE right now.
Every comp below comes from the April 5 PBE snapshot and is explicitly marked as subject to change by both Riot and BunnyMuffins, because PBE is getting near‑daily patches. Treat these as frameworks you can update once live patch notes land rather than permanent truth.
Twisted Fate 1‑Cost Reroll: when econ becomes your win condition
Short answer: play Twisted Fate reroll when you hit a bunch of TF copies early or get the Medallion Stargazer constellation; it’s a 1‑cost reroll board that uses Fateweaver’s built‑in crit and Stargazer’s damage amp to convert raw economy into a massive tempo spike.
The core shell is Twisted Fate + Caitlyn as Fateweavers, Jax + Aatrox + Rammus/Ornn as Bastions, and Talon for extra Stargazer value. Because Fateweaver gives innate crit (Precision), you skip Infinity Edge/Jeweled Gauntlet and stack Nashor’s, Guardbreaker, AP and utility on Twisted Fate, with AD/attack speed on Caitlyn. The game plan is simple: lose‑streak with Timebreaker, spike your 1‑cost upgrades on stage 3‑1, slow roll above 30 gold, then hard all‑in on 4‑1 to finish your 3‑stars.
Expert insight: if you’ve ever played old‑school 1‑cost reroll sets, this feels familiar. The big difference is that Twisted Fate prints extra gold while Stargazer’s Medallion scales off every 3‑star body, so you’re rewarded for both econ discipline and low‑cost unit greed.
Corki + Riven Meeple: the “standard TFT comp” you can default to
Corki + Riven is basically the “play this when you’re not sure” comp in this snapshot: you fast‑8, play a bunch of Meeple and Bastion, and let Riven solo‑frontline while Corki cleans up from the back.
The recommended shell is Riven as a melee Timebreaker carry with Titans + BT + Sterak, Corki as an AD caster holding Last Whisper and a mana item, Fizz as your Rogue pair, and Shen/Ornn/Rammus as your Bastion + Bulwark frontline. Milio plugs in Timebreaker econ and Fateweaver for Corki, while Bard caps your board at level 9 with extra AP and utility. This is a textbook “Stage 2 slam items, Stage 3 keep winstreak, level 8 at 4‑2 and roll for 2‑star fours” line.
If you just want something that feels like a modern 4‑cost meta comp from previous sets, start here and practice the curves: when to push 7, how hard you roll on 8, and when you’re allowed to greed 9 for Bard.
7 Shepherd Leblanc/Sona: vertical summon comp for big econ games
Seven Shepherd is the “go big or go next” vertical: you stack Shepherd units to supercharge the Bond of the Stars summon (Bia/Bayin) and lean on Leblanc and Sona as your main carries.
The official trait description confirms that more Shepherd stars make the summoned ally stronger, with power breakpoints at 3, 5, and 7 units. The BunnyMuffins version runs all Shepherd champions, crafts a Shepherd emblem (Spatula + Tear), then rounds the board out with Leona, Morichiser and Nunu/Blitzcrank for Vanguard front line. Leblanc gets on‑hit AP items like Rageblade + Archangel or Rageblade + Rabadon, while Sona holds Void Staff, Morello and mana.
This one should be treated as a level 9 only win condition – both BunnyMuffins and Riot’s overview stress that hitting Sona and the emblem is what actually justifies the vertical.
Vanguard Karma + Leblanc: AP flex around Arbiters
If you have strong AP items but don’t hit Shepherd emblem, the Vanguard Karma + Leblanc shell gives you a flexible AP comp that still uses some of the same units.
The list uses 3 Shepherd (Leblanc, Meepsy, one of the cheaper Shepherds) plus 4 Vanguard (Morichiser, Leona, Illaoi, Nunu) and plays around two Arbiter units to generate AP or attack speed buffs. You slam Guinsoo’s and Jeweled Gauntlet/Archangel on Leblanc or Karma early, then at level 8 roll for 2‑stars and adapt your third item based on which Arbiter variants you get. Riot has already flagged shielding‑heavy Arbiters as overtuned on PBE, so assume those numbers will be nerfed by or shortly after live release.
This comp is ideal if you want a “real” AP flex line: you can easily pivot into other AP legendaries at level 9, drop weaker Vanguards, and keep your carry items relevant.
Psionic Master Yi (Marauder): only if your psy‑mod cooperates
Psionic Master Yi is a melee carry line that only makes sense when your Psionic item (psy‑mod) actually supports AD.
Riot’s official breakdown confirms that at 4 Psionic, psy‑mods gain extra effects when placed on Psionic champions, and Set 17 guides highlight Target‑Lock Optics as the ideal AD psy‑mod for Yi. The recommended setup is 4 Psionic (Gragas, Pyke, Viktor, Master Yi), 2+ Marauder with Fiora as your 5‑cost partner, and a big Tom Kench frontline. Yi uses Target‑Lock Optics + Titans + Edge of Night, skipping lifesteal because Marauder + omnivamp covers sustain, while Fiora takes your second melee set.
This board is extremely expensive: you’re aiming for three or four 5‑costs at level 9, so you should only go for it if you’ve winstreaked hard or high‑rolled multiple econ augments.
Meeple Veigar: 3‑starring without rolling
The Meeple Veigar angle is one of the coolest macro comps in this snapshot: instead of rolling for Veigar 3, you park him in the Meeple cloning hex and let the trait generate extra copies every round.
Riot’s mechanic primer explains that Meep clones a unit on your bench over several rounds based on its cost, and BunnyMuffins’ guide leans into this by aiming for 7 Meeple and using Veigar as a passive economy engine. The final board drops early low‑cost Meeple like Poppy/Fizz/Corki for legendaries such as Bard, Shen, Morgana and Jhin, while Veigar himself runs the double Nashor’s + Jeweled Gauntlet + Void Staff style AP setup.
If you like comps where you barely touch the roll button and instead just manage econ and timings, learning this line will pay off long‑term even if the exact numbers change.
Mecha Asol + Mighty Mech: simple, satisfying 4‑cost cap
Mecha in Set 17 lets certain units transform into an ultimate form, taking up two board slots but counting twice for Mecha and gaining extra health. The Mecha Asol comp in the ramp‑up videos and BunnyMuffins’ snapshot uses Aurelion Sol and the Mighty Mech as your two hyper‑itemized core units, with Urgot and Tom Kench rounding out Mecha + Brawler.
Blitz’s trait page confirms that transformed Mechas should not be given on‑hit items like Nashor’s on Asol because he stops basic attacking; instead you focus on pure burst AP like JG + Archangel + Void Staff. The Mighty Mech takes bruiser items such as Sterak’s, Titans and BT, and because each transformed unit counts twice for the trait, artifacts and high‑impact augments are especially strong here.
If you want a comp that’s straightforward mechanically but punishes bad itemization, Mecha Asol is worth grinding on PBE.
Misfortune 3‑Cost Reroll and Rogue Reroll: shared pieces, different payoffs
The last two comps are both 3‑cost reroll setups built around overlapping pieces. Misfortune reroll (Conduit MF + Viktor or Replicator MF + Riven) plays an extremely wide trait board with Maokai, Ornn, Rhaast and Aatrox as shared tanks, then either hard‑commits to 3‑star 3‑costs or mixes in Riven as a 4‑cost second carry. Rogue reroll, on the other hand, stacks Rogues like Kai’Sa and Fizz with Ornn and Rhaast at level 7, slow‑rolling for 3‑stars over 30 gold.
Mobalytics flag these as strong when you have reroll augments or early copies of the key 3‑costs, but they’re heavily contest‑sensitive because Ornn and Fizz show up in multiple meta boards. If your lobby is already fighting over those units, it’s usually better to pivot into one of the 4‑cost comps above.