Street Fighter 6 stands tall as one of the most refined, content-rich fighting games of all time. Building on the success of Street Fighter V’s Arcade Edition, Capcom managed to create a sequel that caters to newcomers and long-time players alike. It blends high-level competitive balance with user-friendly onboarding, offering an enormous skill ceiling while remaining approachable. The good news is: everything that made it so good is fully intact on the Switch 2.
This version includes the full base game, every DLC character, and all content from the first season pass. It even adds a few new extras, including motion-based features, without taking anything meaningful away.
Calorie Contest and Amiibo Support on Switch 2
Switch 2 players get a few bonus modes that aren’t available elsewhere. The most notable is the Calorie Contest mode, a quirky inclusion that turns Joy-Con movement into in-game action. Players throw actual punches to fill up a calorie gauge, adding a light fitness element to casual play sessions. While it’s not meant for serious matches, it’s a unique way to get active with friends.
Amiibo support also joins the lineup. New figures for Luke, Jaime, and Kimberly debut with this version, alongside a collectible card set for the full Year 1 roster. Scanning amiibo grants cosmetic unlocks and adds a fun bit of collectibility. While these extras don’t impact core gameplay, they offer added value for collectors and completionists.
On-the-Go Multiplayer Is a Strong Fit for Street Fighter 6 Switch 2
Street Fighter 6 fits naturally on the Switch 2 thanks to the console’s flexibility. The tabletop mode allows two players to battle using Joy-Cons on a single device—perfect for on-the-go sessions. The game also supports local wireless play, which makes it easy to set up matches with nearby friends. Cross-platform multiplayer remains intact as well, keeping Switch 2 players connected to the broader online community.
Visually, it’s an impressive port. While it can’t match high-end PCs or the PS5 Pro, the differences are subtle in motion. The action remains fluid, with very few performance sacrifices. Compared to the Steam Deck or Xbox Series S, this version arguably offers better optimization. Even with a few quirks, the Switch 2 version stands out as one of the best portable fighting game experiences to date. For newcomers or returning fans, it offers an unbeatable mix of performance, portability, and complete content.
Two Drawbacks: Motion Controls and No Cross-Save
Not every addition is a win. While the motion-based “Fireman Mode” might sound entertaining, it adds little practical value. Much like Ultra Street Fighter II’s gimmicky extras on the original Switch, this mode feels like a box-checking feature. The game’s modern control scheme already simplifies inputs for beginners, making motion controls unnecessary outside of party settings.
More disappointing is the lack of cross-save and cross-progression. Players who have spent dozens—or hundreds—of hours on other platforms won’t be able to carry their data over. This means starting from scratch on Switch 2. Though the inclusion of all DLC and updates helps soften the blow, this limitation may turn away long-term players who hoped to continue their grind on the go.