SlashZero is a 3D anime‑style roguelike action platformer where you play as a Timehacker diving through shattered timelines in a neon‑drenched cyberpunk world, coming to PC and PlayStation 5 with a release date still listed as TBA. You chain flashy aerial combos, power up across runs, and work your way toward the ominous Lord of the Void at the center of these collapsing realities.
| Element | What’s confirmed right now |
|---|---|
| Timehackers | Different playable characters with distinct combat playstyles. |
| Authority Keys | Core items tied to power and progression across timelines. |
| Authority Blessings | Upgrades that modify your capabilities and builds. |
| Authority Codes | Another layer of customization for deeper build tuning. |
| Chamber of Secrets | Hub for gathering intel and earning long‑term supplies/meta progression. |
From what’s confirmed so far, SlashZero is aimed at players who enjoy fast, technical side‑scrollers (think roguelike runs, high mobility, and build crafting) on PS5 or PC via Steam and Epic Games Store. If you like replay‑heavy games where you experiment with different builds and gradually master movement and combat, this is very much in your lane.
Quick overview: key facts at a glance
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Developer: Streetlamp Studio.
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Publisher: Skystone Games.
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Platforms: PS5, PC (Steam and Epic Games Store).
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Genre: 3D anime‑style roguelike action platformer with side‑scrolling combat.
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Setting: Cyberpunk city, fractured timelines, Lord of the Void as the big bad.
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Release timing: Officially TBA / coming soon, no date or window confirmed yet.
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Structure: Repeat runs through procedural levels, building different “Timehacker” setups over time.
How SlashZero’s gameplay works (based on confirmed info)
SlashZero is built around run‑based, roguelike action where you chain aerial strings, dodge through danger, and stack upgrades as you move between timelines. Official descriptions call out “fast‑paced, smooth action” with a focus on aerial combos and parkour‑style traversal across multi‑layered maps.
You control a Timehacker, a kind of temporal operative who moves through these distorted realities while:
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Dashing and vaulting across platforms and vertical layouts.
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Using deep move sets with aerial strings and charged attacks.
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Responding to procedural level layouts that remix hazards and encounters each run.
Enemy and system specifics (like exact weapon types, parry windows, or difficulty modes) haven’t been fully broken down publicly yet, so any detailed min‑max advice will have to wait for the playtest and launch builds.
Builds, Authority Keys, and Timehackers
The most interesting confirmed hook is SlashZero’s focus on multi‑layered build crafting using its “Authority” systems.
Here’s what’s officially described so far:
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You can “try out different Timehackers” with distinct combat styles.
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You customize hundreds of builds using:
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Authority Keys
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Authority Blessings
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Authority Codes
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There’s a Chamber of Secrets where you gather intel and earn supplies for meta‑progression between runs.
That means SlashZero is not just a single‑character roguelike with random drops; it’s closer to a build lab where you mix character choice with layered Authority systems to craft a run that fits how you like to play. Exact numbers, drop rates, and balance are not public, so all we can say with certainty is that there’s a strong emphasis on build diversity and meta progression, not just raw mechanical skill.
Story, setting, and the Lord of the Void
Narratively, SlashZero leans into a cyberpunk time‑collapse scenario where reality is splintering into “false timelines.” The announcement trailer talks about heroes arriving too late, time crumbling, and a cycle of repeating runs “until the Lord of the Void stands before us.”
Official descriptions frame it like this:
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The Lord of the Void, named HIEROS, is descending and corrupting reality.
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Authority Keys appear as a reaction, and the resistance group known as the Timehackers forms.
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Your job is to leap between divergent timelines, seek uncorrupted Authority Keys, and ultimately track down and defeat HIEROS.
It sounds like a story you uncover piece by piece across multiple runs, rather than a straight linear campaign, which fits the roguelike structure. Details like total campaign length, number of bosses, or branching endings haven’t been confirmed yet.
Platforms, PC vs PS5, and what’s confirmed about launch
The launch plan is simple but important: SlashZero is confirmed for PS5 and PC, with PC support specifically called out for both Steam and the Epic Games Store. Multiple official listings and trailers list the release as “TBA” or “coming soon,” with no specific year, quarter, or window locked in publicly.
For now, here’s what’s safe to say:
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PS5 players can expect a native version, showcased in platform‑branded trailers.
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PC players will have at least two storefront options: Steam and Epic.
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Marketing materials emphasize a “simultaneous PC and console launch,” but there’s no exact calendar date attached yet, so treat this as the plan rather than a locked‑in schedule.
There’s also mention of a Steam playtest being planned, which suggests early hands‑on opportunities for PC players before full launch. Exact dates and regions for that playtest are not yet widely published.
Who SlashZero looks best for, and is it worth watching?
Based on what’s confirmed, SlashZero is most promising if you:
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Enjoy roguelike runs and accept dying a lot while you learn patterns and routes.
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Like fast, aerial, character‑action‑style combat in a side‑scrolling format.
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Care about buildcraft and meta progression as much as raw mechanics.
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Prefer a strong visual identity, with anime‑style characters and neon cyberpunk cities.