Schedule 1 Update To Add Locker System and Full Shelf Filtering

Schedule 1 just received its most packed update to date. Now live on beta servers, this patch introduces several mechanical features that dramatically change how players automate and manage space—including the long-awaited trash can, stackable lockers, and custom shelf filtering systems.

Trash Can and Locker Changes in Schedule 1 Update

First up is the trash can. By pressing E, players can now interact with a three-slot container that empties its contents automatically when you sleep. It’s a small but highly practical addition that streamlines inventory management during long play sessions.

The real space-saver, though, is the locker system—a replacement for beds. Lockers can be assigned to employees just like beds, but unlike beds, they take up 60% less space and stack efficiently. This allows you to house more employees in tighter spaces, especially useful in late-game expansions.

Smart Shelf Filtering: Whitelists, Blacklists, and More

The large storage rack now supports an advanced item filter system. Clicking the new icon in the corner of each item slot opens three options:

  • No Filter: Allows any item in the slot.

  • Whitelist: Restricts the slot to only one selected item.

  • Blacklist: Blocks one item from the slot, allowing everything else.

You can apply these individually to each slot for high-level control or across a full shelf for automation setups. This makes it easier to set up dedicated supply chains, like stocking two seed packets, three fertilizers, and soils on a single shelf for a botanist. Similarly, you can designate one ingredient—say, donuts—for the entire shelf to streamline mixing station refills.

How the New Update Powers Full Automation  (Schedule 1 Update)

Tyler’s update transforms how automation flows in your setup. Previously, stocking a mixing lab or chemistry station required a manual restock or navigating the clunky delivery system. Now, you can preload shelves with precise items, and handlers will auto-unload them into the correct filtered slots when deliveries arrive. That means fewer errors, no misplaced stock, and less micromanagement.

This update also supports filtering at chemistry stations and mixing steps, ensuring ingredients flow through the system with perfect efficiency. Whether you’re running an eight-step mixer or a complex lab operation, this reduces setup time and physical space requirements dramatically.

Flashlight Tease and Hints at Future Updates

At the tail end of this massive update, players noticed a strange addition: a new flashlight. This has sparked speculation about upcoming content, possibly venturing into new outdoor zones or forest exploration features. Could this be a sign of story-driven mystery segments or map expansions coming to Schedule 1? The community is buzzing with theories.

Regardless, the takeaway is clear—Tyler’s silence wasn’t a break, it was a full-blown overhaul in progress. With smarter systems, easier automation, and clever new features, this patch has redefined the gameplay loop in Schedule 1.

This update also makes it easier to redesign your base. Since lockers take less space than beds, you can now fit more workers without needing a larger area. This lets you build more machines or add useful items nearby. The new shelf filters also help you control where items go. You can now stop items from going to the wrong place, saving time and avoiding mistakes. It works well with the delivery system too. When the van brings supplies, your workers know exactly where to put each item. Everything feels cleaner, faster, and much easier to manage than before.

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Gaming Content Writer/Blogger at Gamer.org with 2,500+ published guides and analyses. Previously contributed to major gaming publishers: Novos.gg (Fortnite), Skill Capped (Valorant), and Specular Drama (Gaming News). Expert in competitive gaming, esports news, beginner how-to guides, patch analysis, and hardware optimization.

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