Home » Resident Evil RE:Verse Was Shut Down Forever – A Final Look Back

Resident Evil RE:Verse Was Shut Down Forever – A Final Look Back

Resident Evil RE:Verse will officially shut down on June 29, 2025. All online services will be permanently disabled, making this the first Resident Evil title to become unplayable and unable to award trophies or achievements. Originally included as a multiplayer companion to Resident Evil Village, RE:Verse experienced significant delays and launched nearly a year after Village’s release. The timing and lack of post-launch support quickly led to a decline in its player base.

Despite its poor reception, RE:Verse offered fans the chance to control iconic Resident Evil characters in a PvP deathmatch format. After death, players would transform into bioweapons to continue fighting. This system, while unique, failed to gain long-term traction due to severe gameplay and infrastructure issues.

Resident Evil RE:Verse Had Major Performance and Balance Issues

One of RE:Verse’s most critical flaws involved its limited server coverage. With matchmaking focused exclusively on North American servers, players from other regions encountered high latency and severe lag. Multiplayer interactions often suffered from unresponsive controls, delayed actions, and invisible opponents. These network issues persisted until the end of the game’s life cycle.

Character balance also created persistent problems. Characters like Ada Wong could stun-lock opponents and eliminate them instantly with minimal counterplay. Others lacked viable offensive tools, creating a wide disparity in character performance. Competitive fairness was never properly addressed by the development team, further discouraging player retention.

Full RE:Verse Trophy Completion Before Server Shutdown

Every trophy and achievement in Resident Evil RE:Verse required online play, including victory-based tasks, creature kill streaks, revenge kills, and a battle pass level grind. The final unlocks involved placing first with each character, reaching Tier 10 in the battle pass, and hitting an MMR of 1300. These goals, compounded by matchmaking limitations and lag, made 100% completion a rare accomplishment.

A limited number of players—only 5.7%—managed to reach battle pass Tier 10. Even fewer earned all character placement trophies. The final grind required not only technical skill but also time investment under frustrating gameplay conditions. With server closure imminent, all remaining achievements will become permanently unobtainable, locking out future completions.

Resident Evil RE:Verse Joins Franchise History as the First to Be Fully Retired

Upon shutdown, RE:Verse will become the first Resident Evil game to be entirely removed from online functionality and trophy access. Unlike Umbrella Corps or Resistance, which retain some form of online presence, RE:Verse will offer no future gameplay after June 29. This makes it a historical outlier in the franchise.

Resident Evil Re:Verse Servers Turned Off With Final Day Peak of 86 Players
byu/Gorotheninja inGames

The lack of post-launch support, content updates, and regional matchmaking contributed heavily to its failure. Despite fanservice elements such as classic character skins and monster transformations, RE:Verse never received the polish or care that defines the mainline Resident Evil entries. The rushed release and limited vision ultimately sealed its fate.

Resident Evil RE:Verse will be remembered as a missed opportunity within a legendary franchise. Despite offering a fresh PvP concept and beloved characters, the game never recovered from its delayed launch, lack of support, and severe connectivity issues. Its shutdown marks a rare case where a Resident Evil title becomes completely inaccessible. For those who completed all trophies before June 29, the effort stands as both a unique accomplishment and a reminder of what could have been.

Written by
Cecil Sales is a gaming expert and writer for Gamer.org, where he explores the latest trends, reviews, and industry insights with a sharp eye for detail. With more than a decade of experience in the gaming world, Cecil has developed a reputation for blending thoughtful analysis with an accessible, player-focused perspective. He covers everything from blockbuster releases and indie standouts to esports and the future of interactive entertainment. Passionate about storytelling and game design, Cecil brings both expertise and enthusiasm to his work. Away from the keyboard, he enjoys strategy RPGs, competitive shooters, and experimenting with VR worlds.

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