Resident Evil Requiem is a single‑player survival horror game coming on February 27, 2026, for PS5, Xbox Series X|S, PC (Steam and Epic Games Store), Nintendo Switch 2, and GeForce NOW, with a dual‑protagonist campaign starring FBI analyst Grace Ashcroft and DSO agent Leon S. Kennedy. The story alternates between Grace’s tense, resource‑starved investigations and Leon’s more combat‑heavy missions, giving you two very different play styles in one mainline Resident Evil entry. If you’re wondering whether Requiem is more like Resident Evil 2, Resident Evil 4, or Resident Evil 7, the answer is: it deliberately mixes all three, depending on which protagonist you’re controlling.
For launch day, you can expect a straightforward but replayable story campaign with multiple difficulty modes, optional ink‑ribbon saving in a classic variant, and flexible camera options that let you switch between first‑person and third‑person while playing as Grace or Leon. There’s no confirmed co‑op or PvP, so you’re getting a focused single‑player horror experience built to showcase Capcom’s RE Engine on current hardware.
Quick facts: release date, platforms, and core setup
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Release date: February 27, 2026, worldwide.
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Platforms: PlayStation 5, Xbox Series X|S, Windows (Steam, Epic Games Store), Nintendo Switch 2, and GeForce NOW cloud streaming.
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Series position: Ninth mainline Resident Evil game, following Resident Evil Village.
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Structure: Single‑player, dual‑protagonist campaign alternating between Grace Ashcroft and Leon S. Kennedy.
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Genre: Survival horror with a heavier horror emphasis than some recent entries.
If you just want to know “What am I buying into?”, it’s a story‑driven, horror‑first Resident Evil that leans harder into tension with Grace and into stylish action with Leon.
How the dual protagonists actually work
Requiem’s biggest hook is its dual‑protagonist design, but it’s not four disconnected campaigns like Resident Evil 6. The game alternates between Grace and Leon throughout the story, more in the vein of Resident Evil Revelations, with each character bringing a different tempo.
Grace Ashcroft – survival horror specialist
Grace is an FBI intelligence analyst sent to investigate strange deaths at the condemned Wrenwood Hotel in Raccoon City, which also ties into the death of her mother eight years earlier. Her sections are built around:
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Limited ammo and supplies, encouraging cautious exploration and retreat.
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Tight, enclosed spaces with “terrifying enemies” and a rising sense of dread.
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Evasion, puzzles, and improvised weapons; she can fight, but she’s clearly not a veteran monster killer.
From what’s been shown, Grace is the character for you if you loved the nerve‑wracking corridors of Resident Evil 2 and the slow‑burn horror of Resident Evil 7.
Leon S. Kennedy – evolved action‑horror
Leon returns as a seasoned DSO agent investigating incidents linked to former Umbrella scientist Victor Gideon in the American Midwest. His gameplay is described as an evolution of his Resident Evil 4 style, meaning:
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More confident gunplay with brutal, gory action set pieces.
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Heavier emphasis on crowd control, counters, and aggressive play while still being vulnerable if you overextend.
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Larger‑scale scenarios that act as a “release valve” after Grace’s slower, tenser chapters.
A recent showcase video features Grace and Leon meeting for the first time, confirming that their stories intersect rather than run in parallel isolation.
What difficulty mode will you choose in Resident Evil Requiem?
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Camera options, difficulty modes, and saving
Requiem lets you tailor the experience quite a bit, especially if you’re a newcomer worried about difficulty or a veteran chasing that old‑school tension.
First‑person and third‑person perspectives
You can play both Grace and Leon in either first‑person or third‑person views, and you’re allowed to switch perspectives during gameplay. That means:
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First‑person: more immersive, claustrophobic horror, especially in Grace’s sections.
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Third‑person: better situational awareness and classic over‑the‑shoulder Resident Evil feel, ideal for Leon’s action sequences.
The ability to swap on the fly is great if you like first‑person horror for exploration but prefer third‑person for tight combat encounters.
Difficulty settings and ink ribbons
Capcom has confirmed multiple difficulty modes, structured to support newcomers and long‑time fans.
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Casual: Designed for new players, with aim assist to make headshots and crowd control more forgiving.
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Standard / Standard (Modern): The baseline experience, balancing tension and resources without classic save restrictions.
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Standard (Classic): A twist on the regular difficulty where ink ribbons return for Grace, meaning you’ll need them to save in designated locations, bringing back that older RE save anxiety.
If you’re introducing a friend to the series, Casual will let them enjoy the story without hitting a wall, while Classic‑leaning modes are clearly aimed at people who miss the stress of counting ink ribbons.
Story setup: where and when does Requiem fit?
Requiem doesn’t reboot the universe; it leans into long‑running Resident Evil history.
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Setting: Raccoon City’s legacy and the broader American Midwest, roughly three decades after the original outbreak events.
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Grace’s thread: Investigating mysterious deaths at the Wrenwood Hotel in Raccoon City, tied to her family history.
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Leon’s thread: Following bioterror incidents connected to ex‑Umbrella scientist Victor Gideon, pointing toward a new antagonist while still grounded in Umbrella’s past.
Trailers and write‑ups confirm glimpses of the classic Raccoon City Police Department and other familiar landmarks, which will matter a lot to anyone who grew up on RE2 and RE3.
From a player perspective, expect a story that keeps cutting between Grace’s grounded investigation and Leon’s more “seen it all” veteran angle, using the contrast between their experience levels as the emotional core.
Grace vs Leon: which style fits you?
Here’s a compact comparison you can skim on mobile before picking a favorite playstyle.
| Feature | Grace Ashcroft | Leon S. Kennedy |
|---|---|---|
| Role | FBI intelligence analyst. | DSO agent and long‑time series protagonist. |
| Gameplay focus | Survival horror, evasion, puzzles, resource scarcity. | Evolved RE4‑style action‑horror with brutal combat set pieces. |
| Typical spaces | Enclosed, atmospheric interiors like Wrenwood Hotel. | Larger combat arenas and high‑intensity encounters. |
| Best for players | Fans of RE2, RE7, and old‑school ink‑ribbon tension. | Players who loved RE4 Remake’s gunplay and pacing. |
In practice, you don’t “choose” one campaign and ignore the other, but this split is helpful when deciding how you want to set difficulty and camera options for your first run.
Is Resident Evil Requiem worth your attention?
If you’re a returning Resident Evil player, Requiem looks like a deliberate attempt to fix the main complaints about Resident Evil 6 while keeping the best ideas from the last decade.
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A clear, two‑character structure instead of fragmented four‑way campaigns.
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A genuine horror focus that doesn’t abandon the series’ recent love of big action moments.
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Flexible difficulty and camera settings that make it approachable without dumbing it down for veterans.
From a practical player standpoint, this is the kind of game you can recommend to someone as “a modern Resident Evil that still feels like Resident Evil.” One smart approach might be to start on Standard with free saves, soak in the story and both protagonist styles, then replay on a Classic ink‑ribbon setup once you’re comfortable with enemy patterns and item layouts.
As an anecdotal insight, footage from recent showcases shows how a single area can feel very different depending on your setup: walking a hotel hallway as Grace in first‑person on Classic difficulty looks almost like a pure horror game, while revisiting a combat‑heavy arena with Leon in third‑person on Standard reads like a punchy action‑horror loop.