Surviving the opening hours of Quasimorph is all about making smart decisions. Ammunition is limited, enemies can quickly overwhelm you, and a single mistake can end an otherwise successful run. Choosing the right weapon is just as important as managing Action Points, especially since different enemies have varying resistances to specific damage types.
Below are some of the best early-game weapons that can carry you through your first expeditions.
SR-78
| Stat | Value |
|---|---|
| Damage Type | Piercing |
| Ammo | 7.97 Bullets |
| Reload Cost | 5 AP |
The SR-78 is arguably the strongest weapon available at the start of the game. It combines excellent accuracy with high piercing damage, making it effective against a wide variety of early enemies.
With an impressive 111% accuracy, landing shots at medium and long range is much easier than with most starter firearms. Each round deals 31–45 Piercing damage, one of the strongest damage types available early on.
Why It’s Great
- Exceptional accuracy
- Strong piercing damage
- Reliable at longer ranges
- Available from the beginning
To conserve ammunition, stick to single-fire mode whenever possible. Starting fights with a full magazine is especially important since reloading costs 5 Action Points.
Hydra-12
| Stat | Value |
| Damage Type | Blunt |
| Ammo | 9mm Bullets |
| Reload Cost | 3 AP |
The Hydra-12 is your dependable sidearm during the early game. While it lacks the range and stopping power of larger weapons, it performs well against lightly armored enemies.
Each shot deals 16–24 Blunt damage, and the pistol reloads quickly for only 3 Action Points, allowing you to stay mobile during combat.
Strengths
- Fast reload
- Reliable close-range accuracy
- Easy to use
- Excellent backup weapon
Its biggest weakness is its limited four-tile effective range, so avoid engaging distant enemies whenever possible.
Builder
| Stat | Value |
| Damage Type | Regular |
| Ammo | 90mm Nails |
| Reload Cost | 6 AP |
The Builder is essentially a fully automatic nail gun capable of firing multiple projectiles in rapid succession.
It features both double-fire and triple-fire modes, dealing 15–45 damage per nail while offering one of the largest magazines available early in the game.
Why Use It
- Massive 180-round magazine
- Strong sustained fire
- Effective against groups
- Rarely requires reloading during missions
Its main drawback is ammunition consumption. Nail ammo disappears quickly during extended fights, so the Builder performs best when you’ve already accumulated a healthy supply of nails.
The weapon is also less accurate than rifles due to its spread, making it more suitable for medium-range engagements.
Taiga M
| Stat | Value |
| Damage Type | Lacerating |
| Ammo | 12G Buckshot |
| Reload Cost | 4 AP |
When enemies get too close, few weapons are as dependable as the Taiga M.
Unlike many shotguns, it reloads an entire magazine instead of requiring individual shell loading, making it much more practical during hectic encounters.
The weapon carries 10 shells per magazine and reloads in only 4 Action Points, allowing you to quickly return to the fight.
Advantages
- Extremely powerful at close range
- Fast full-magazine reload
- High burst damage
- Excellent emergency weapon
Although its range is limited, a single well-placed blast can eliminate many early enemies before they become a serious threat.
Which Weapon Should You Prioritize?
Each of these weapons excels in different situations.
- SR-78 is the strongest all-around weapon for early exploration thanks to its accuracy and piercing damage.
- Hydra-12 serves as an excellent backup pistol with inexpensive reloads.
- Builder dominates prolonged firefights if you have enough nails to support it.
- Taiga M is the ideal close-quarters weapon for clearing dangerous rooms quickly.
Carrying a combination of a long-range firearm and a reliable close-range option gives you the flexibility to handle most encounters you’ll face during the opening hours of Quasimorph.