If you’re a fan of Monster Hunter Wilds, then you’re probably already buzzing about what’s coming next — and with good reason. Between the May update and the much-anticipated Title Update 2, there’s a lot to get excited about, speculate on, and prepare for. Let’s break it all down and explore what’s confirmed, what’s likely, and what we’re hoping to see.
May Update: Apexes, Arkveld, and the Hammer Buff
We may not have the full patch notes yet, but some huge details have already surfaced. The May update isn’t just some balance patch — it’s a serious shake-up for the current meta.
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Apex Monsters & Arkveld Rework: The four apexes and tempered Arkveld are being bumped up to 8-star quests, making them significantly more difficult. Expect increased health pools, tougher multiplayer scaling, and — most importantly — wound resistance. That’s a direct answer to the complaint that players can “CC-lock” monsters too easily. No more trivializing apex hunts with spammed wound pops.
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Double Relic Drops: Like tempered Arkveld, these revamped monsters will now drop multiple high-end relics, making them far more rewarding for players farming endgame gear.
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Weapon Balancing Starts with Hammer: Hammer’s getting some long-overdue love. It’s been the butt of jokes and the bottom of charts for too long. While specifics are still under wraps, we can expect motion value tweaks, smoother combos, and potentially entirely new moves or a second offset mechanic — a first in the series. Could this be the Hammer’s redemption arc?
Future Buffs and Nerfs: Who’s Next? (Monster Hunter Wilds Title Update)
Capcom seems to be on a mission to rebalance the game’s weapons — both boosting underperformers and slightly nerfing the top dogs.
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Hunting Horn: A likely candidate for future buffs. It still lags behind in speedrun viability and general use, largely due to its clunky melody system and inconsistent power output.
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Insect Glaive: A top performer likely due for some adjustments. If Capcom follows their past approach, expect a nerf to one aspect (like aerial control or burst output) in exchange for buffs elsewhere.
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Dual Blades & Lance: The former struggles in elemental zones, while the latter may not get more love anytime soon after recent buffs — but both deserve another look.
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Art Weapons: Will they evolve or be replaced? There’s speculation that RNG-heavy siege-style weapons could shake things up.
Collab Content: The First of Many
The May update will also introduce Monster Hunter Wilds’ first collaboration event — a tradition that always brings flair, flavor, and sweet layered gear.
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Possible Collabs: Devil May Cry (timed with the Netflix anime), Dragon’s Dogma 2, or even Street Fighter seem like the top contenders.
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Layered Weapons? Capcom might be teasing their arrival here. These would be a huge cosmetic addition and fans are hungry for them.
Monster Hunter Wilds Title Update 2: The Return of Lagiacrus
Set for a likely late June release, Title Update 2 is shaping up to be massive — not just for new monsters, but for meta-defining systems.
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Lagiacrus Returns: This fan-favorite Leviathan is back, and thanks to new tech, it’s likely to be a spectacle. Capcom previously struggled to implement it in World, but Wilds is a different beast. Expect dynamic movement, terrain interaction, and unique animations.
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Siege Fight Possibilities: Drawing parallels with Kulve Taroth and Safi’jiiva in World and Iceborne, we may see a siege-style event that incorporates:
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Lobby-wide progress systems
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Unique siege mechanics (like cannon usage, environment traps, or monster “phases”)
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RNG-based but meta-defining weapons as rewards
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Layered Weapon Hopes: There’s a good chance they get introduced here if fan feedback pushes Capcom hard enough. If not now, then likely in Title Update 3.