Patch 2.5 has brought one of the most impactful shifts in Marvel Rivals to date. From major nerfs to team-up removals and meta swings, several heroes now feel completely different to play. While some picks climbed, others fell hard—whether due to direct changes or how the game is being played at high levels. If you’re planning your next comp or wondering why certain picks feel weaker, this updated Marvel Rivals Tier List breakdown covers the 10 biggest losers of the patch recently covered by Coach Mills.
Spider-Man Nerfed Hard in 2.5
Spider-Man is no longer the menace he once was. The Venom combo is gone, and hitbox adjustments now limit his carry potential. Without the Venom duo, his one-shot pressure is much weaker. Anti-dive threats are also on the rise, making it harder for Spider-Man to dominate. While high-skill players can still make him work, he’s no longer a consistent pick.
Jeff’s DPS Playstyle Deleted
Jeff received a rework that removes his ability to function as a self-sufficient backline DPS. His time underwater is limited, and bubble output is down. The triple support strategy with Jeff as a third damage dealer no longer works. While he’s stronger now as a second support with solid healing and range, the aggressive Jeff playstyle is no longer viable.
Captain America Loses Meta Support
Captain America lost survivability with changes to his shield cooldown and base health. He still works in fast, mobility-heavy comps, but many of those meta dive picks were also nerfed. His ability to stall objectives is weaker, and without synergy from fast teammates, he’s easier to punish. Expect a decline in his pick rate.
Iron Fist Got Gutted
Iron Fist took several major nerfs. His punch mobility, cooldown reduction, and base damage were all reduced. This hits his ability to escape, duel, and dive effectively. Top-tier players can still pull value with smart timing, but he’s no longer dominant. Most average players will struggle to make him work post-patch.
Cloak and Dagger Struggle in the New Meta
This duo wasn’t directly nerfed, but the poke-heavy meta works against their strengths. With fewer dive teams to counter and more long-range pressure from heroes like Hawkeye, they’re less effective. Their ultimate is especially vulnerable now, and players often prefer other support options like Luna or Invisible Woman.
Thor’s Survivability Slashed
Thor can’t animation-cancel his alternate fire anymore, and he took a major hit to his survivability stats. In a meta with stronger long-range threats like Hela and Hawkeye, this change forces Thor to play safer. Without mobility or survivability, he’s far less threatening as an off-tank or poke DPS.
Psylocke Falls From the Top
Psylocke was arguably the best DPS in patch 2.0. In 2.5, her alternate fire combo damage was nerfed, and her synergy with Emma Frost got weaker. She now needs tighter mechanical play to secure kills. Players may shift to Star-Lord or other DPS with better team fight consistency.
Mantis Still Waiting for Buffs
Mantis fits the current meta well on paper, but she lacks the numbers to compete. She performs best in triple support comps, especially when paired with Adam or Black Widow. In dual support setups, she falls behind. Compared to buffed supports like Luna, Mantis feels outdated and underpowered.
Emma and Groot: Still Good, Just Less So
Emma and Groot both received nerfs, but they remain top-tier tanks. Groot’s wall cooldown increase and Emma’s reduced combo damage lower their dominance. However, they’re still strong enough to be core picks and potential bans, just not as overwhelming as before.
Human Torch Returns to Mid Tier
Human Torch’s primary fire damage was reduced, and his slam has a longer cooldown. Without team support, he’s easier to counter. He’s still viable with strong protection from Invisible Woman or Ultron, but he’s no longer an auto-pick or ban. Expect more varied DPS choices this season.