Being able to confidently swap to Namor when needed can be a game-changer, especially against aggressive flankers. He is perfect for shutting down enemies trying to disrupt the backline. Whether facing a slippery Spider-Man, a relentless Black Panther, a hit-and-run Star-Lord, or other flanking characters like Iron Fist or Psylocke, Namor serves as an ideal counter.
Let’s break down his abilities and explore how to maximize his potential in every fight
Understanding Namor’s Kit (Namor Guide)
Namor is a ranged duelist with a versatile toolkit:
- Primary Attack: Trident of Neptune
- Secondary Attack: Wrath of the Seven Seas
- E Ability: Aquatic Dominion (The Squids)
- Shift Ability: Blessing of the Deep
- Ultimate: Horn of Proteus
Additionally, Namor has a powerful team-up ability with Luna Snow called Frozen Spawn, which significantly enhances his battlefield presence.
Trident of Neptune – No Damage Falloff
Namor’s primary attack, the Trident of Neptune, launches projectiles with no damage falloff, making it an effective tool for controlling choke points. Each shot deals:
- 70 body damage
- 140 headshot damage
- Projectile speed: 120 m/s
The Trident travels in an arc, requiring players to aim slightly higher for long-range headshots. Since Namor has infinite ammo, spamming his Trident down choke points is not only viable but also recommended.
However, to balance his infinite ammo, Namor has a cooldown between Trident throws, set at 1.09 seconds. Players can bind their reload button to one of Namor’s special attacks for more efficient cooldown management.
Aquatic Dominion – Deploying The Squids (Namor Guide)
Namor’s E ability summons squids that function as sentry turrets. These squids lock onto the nearest target and attack, making them invaluable for controlling space.
- Each squid deals 17 damage per shot.
- Fire rate: 2 shots per second (34 DPS per squid).
- Maximum of 2 squids active at once.
- Squids last 8 seconds before despawning.
At 20 meters, the squids begin to experience damage falloff, reaching a 30% reduction at 40 meters. When placed strategically, they not only damage enemies but also act as shields, absorbing incoming attacks.
An often-overlooked mechanic is how hitting an enemy with Namor’s Trident reduces the cooldown of his squids. This means spamming Trident shots into enemy choke points will allow faster squid deployment, maximizing pressure.
Frozen Spawn – Synergy With Luna Snow
If Luna Snow is on the team, Namor gains access to Frozen Spawn, an enhanced version of his squids.
- Cooldown: 20 seconds
- Double the health of normal squids
- Lasts 10 seconds
- Slows enemies by 25% on hit
- Deals 25 damage per shot
While Namor can still only have two squids active at once, combining a Frozen Spawn with a regular squid significantly increases his cooldown efficiency. This makes him even more effective at shutting down flankers and controlling engagements.
Wrath of the Seven Seas – Berserk Mode Activation
Namor’s secondary attack moves like his Trident but has splash damage and a special ability.
- 60 splash damage in a 3-meter radius
- Triggers squid “Berserk Mode,” increasing their fire rate to 5 shots per second
- Each shot deals 11 damage, resulting in 55 DPS per squid (110 DPS if both are active)
For two seconds, Namor’s squids deal massive burst damage, making this attack crucial for eliminating threats quickly. If Frozen Spawn is active, its higher damage and slow effect further amplify Namor’s kill potential.
Blessing of the Deep – Invincibility for Survival (Namor Guide)
Namor’s Shift ability provides one of the best self-defense tools in the game.
- Launches Namor upwards and creates a shield bubble
- Grants 3 seconds of invincibility
- Teammates can still heal Namor during this time
- 15-second cooldown
Using this correctly allows Namor to survive lethal ultimates, reposition, and reset engagements. This ability is crucial for staying alive and maintaining pressure on the enemy team.
Horn of Proteus – Disruptive Ultimate
Namor’s ultimate has an energy cost of 3100, making it relatively easy to charge thanks to his squid placements. When activated:
- Disables enemy mobility specials
- Takes 1.5 seconds to land
- Damage varies based on radius:
- Outer circle: 200 damage
- Center: 500 damage
This means a well-placed ultimate instantly wipes out squishy characters, especially when combined with Groot’s ultimate to lock enemies in place.