Marvel Rivals unveiled their latest balance patch on March 13, 2025, causing adjustments to three of their heroes. Players expect these changes to change the dominating team compositions and current meta. Here’s what is changing in Marvel Rivals heroes balance.
Human Torch Gets a Fiery Boost
Marvel Rivals recently released their Fantastic Four team including Human Torch in the roster. Yet, it did not take him long before he received buffs with the latest update. This cements his position as the solo takedown specialist in the composition.
He has been a popular pick for many players during Season 1.5. With these buffs, they expect him to appeal to more players. His significant changes include:
- Fire Cluster: Increased his Projectile speed from 120m/s to 150m/s, making his attacks harder to dodge
- Projectile count: Raised from 12 to 14 for enhanced damage output
- Supernova (Ultimate): Energy cost increased from 3400 to 4000 to balance his power spike
- Activation Wave: Enhanced damage of 70 to 80
- Flame Tornado: Boosts the damage per second to 120
However, players will have to be strategic over the use of his ultimate ability since they increased the energy cost. Yet, this also increased the damage making it a worthwhile trade-off. Besides, these changes aligned with players’ feedback as many felt his ultimate to be underwhelming in comparison.
Iron Man’s Repulsor Refinement
Another interesting adjustment lined up in the Marvel Rivals heroes balance patch is for Iron Man. They increased his area damage and decreased his primary attack damage making him on par with others. Yet, these changes are relevant given how double-flyer heroes became more popular. Some of the adjustments are as follows:
- Repulsor Blast (Stage 1 & 2): Decreased his 55 direct hit damage to 40 and increased his spell field damage to 50.
- Repulsor Blast (Stage 3): Direct hit damage decreased from 65 to only 50, then increased spell field damage to 60.
- Repulsor Blast (Armor Overdrive): Weakened his direct hit damage to 50, but enhanced spell field damage to 65.
Many can expect Iron Man’s attack to center on area-of-effect damage compared to single-target precision. So, this will make him extremely useful for initiating chaos in group fights than solo takedowns. Plus, Iron Man becomes more accessible to players developing their aim skills.
Cloak & Dagger’s Healing Enhancement
Other than Human Torch and Iron Man, the famous Cloak & Dagger duo also received buffs. Marvel Rivals heroes balance patch enhanced their healing capabilities making them a more versatile support option. Previously, community discussions called out some tanks for doing more of a “thankless job” with their limited capability.
Now, these healing improvements help Cloak & Dagger to support and sustain the lives of their frontliners. These changes include the following:
- Lightforce Dagger: Increased Healing effect on hit allies to 16
- Spell Field Healing: Slightly reduced the amount generated by hits to 16
It is a 60% increase in their direct healing output while targeting allies. However, it slightly reduced their healing area to balance their overall output. Plus, it’ll make a noticeable difference in sustaining their team during clashes.
Conclusion
Only three heroes received the Marvel Rivals heroes balance adjustment in the latest patch. These adjustments include major buffs to their abilities making them extremely capable for teamfight and solo takedowns, respectively. Moreover, players can expect changes to the current team compositions.