Daredevil has landed in Marvel Rivals as one of the most agile and skill-intensive melee heroes in the roster. His toolkit rewards precision, timing, and a sharp understanding of positioning. This guide covers the best Daredevil settings, ability breakdowns, and playstyle tips to make the most of his fury-based combat loop.
Recommended Settings for Daredevil
Each hero in Marvel Rivals has unique settings, and Daredevil’s most important one is Radar Sense Background Brightness. The default value of 8 makes the surroundings too dark during combat, making it harder to judge wall distances when attempting quick 180° hooks. Lowering the brightness makes it easier to spot obstacles and navigate in low visibility.
Other settings can be left as is, but visibility is crucial since Daredevil’s passive Radar Sense highlights enemies through walls within roughly 50 meters. This helps with scouting flanks or preparing a dive using Sonic Pursuit, ensuring that the team avoids ambushes and stays one step ahead.
Daredevil’s Abilities and Fury Management
Daredevil’s core revolves around Fury, a special resource replacing ammo. Basic attacks regenerate it, while key abilities consume it.
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Primary Fire: Throws billy clubs dealing about 35 damage per hit.
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Melee Attacks: Deal 25 damage but help recharge Fury faster when woven between throws.
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Objection (Secondary Fire): Reflects projectiles and CC (even from heroes like Squirrel Girl), dealing 100 damage and rewarding Fury on a successful parry. It’s great for turning enemy attacks—like Doctor Strange’s ultimate—against them.
The Devil’s Latch hook distinguishes Daredevil from others like Spider-Man or Bucky. If the hook hits terrain, he pulls himself to it; if it lands on an enemy, both meet halfway. The hook also grants Fury and sets up Righteous Cross, a short dash that can chain into further combos.
His ultimate, Let the Devil Out, blinds and damages all enemies in sight while continuously generating Fury—letting Daredevil spam his strongest attacks.
Infernal Fury and Damage Options
When Fury reaches two charges, Infernal Fury can activate one of two finishing attacks:
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Devil’s Chain: A close-range slam that can hit twice for 80 total damage and grant up to 84 overhealth.
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Devil’s Throw: A ranged bounce attack similar to Captain America’s shield, hitting up to three targets for 70 damage each.
Choosing between the two depends on positioning. Devil’s Chain is best for burst combos at melee range, while Devil’s Throw offers safer poke before diving. Both moves sustain Daredevil with temporary overhealth, giving him brief windows to survive counter-damage.
Combos, Team Play, and Counters in Marvel Rivals Daredevil Guide
A reliable rotation starts by marking a target with Sonic Pursuit, then using Devil’s Throw for chip damage and overhealth before closing in with the dash. Follow with Righteous Cross into Devil’s Chain for massive burst. When executed correctly, this combo deletes 275-HP targets—perfect for supports and backliners.
Objection works best defensively to reflect or parry key skills from heroes like Luna, Mantis, or Rocket Raccoon. Use Devil’s Latch and wall-climb passives for creative entry angles or quick retreats.
In terms of matchups, Daredevil thrives against front-liners like Doctor Strange, Hulk, and Captain America, but struggles versus control heroes such as Emma Frost and Bucky Barnes. Against heavy anti-dive compositions, shift focus toward disrupting tanks and peeling for allies instead of forcing risky backline dives.