Speed, pressure, counter-hit options: mix all these, and you have Marshall Law from Tekken. This flexible character can adapt to various styles of play, primarily aggressive play that keeps the opponent guessing. There aren’t many characters who can match martial arts spirit more definitively than Marshall Law in Tekken 8. This guide will list out his basic moves that can effectively swing the fight toward your side. Prepare up because it’s time to unleash the Dragon!
Character Overview
Marshall Law’s playstyle is all about aggression and pressure tactics. He thrives on quick poking strings and imposition of right openings that will lead to larger combo possibilities. If executed properly, his moveset contains several high-speed attacks that can link into heavy-hitting follow-ups. Thus making him notably effective against those hasty counterchecks after well-placed strikes against misjudged spaces.
Dragon Sign Stance is one of the defining characteristics of Marshall Law. This mechanic has been greatly simplified in Tekken 8 but leaves enough room for players to mix their opponents. They can use DSS to apply pressure or create space where necessary and adjust tactics according to the current flow of battle.
Marshall Law’s Basic Moveset
- Dragon Charge – d 1+2
Dragon Charge is an open form of Law’s Dragon Charge, which gives him the ability to perform an entire series of follow-ups and increase his attack. This stance is quite significant in Law’s game as it empowers various strong moves, masking his actions and thus creating difficulty for the enemy to predict whether he is going to leap at them or escape.
- Dragon Hammer – f+1+2
This mid attack is important for Law to counterlaunch because it keeps the opponent occupied. It can catch an opponent unaware and will cause him to take some serious hits when they try and retaliate.
- Somersault Fake – u+3, 4
One of the unique things about the Somersault Fake is that it helps introduce a mind game into Law’s gameplay. It opens up openings for some very impressive follow-ups, including an actual Somersault Kick. Essentially, the move is a feint for an impending attack, alarming the opponent and also creating room for some heavy-hitting follow-up strikes.
- Somersault Kick – u+4
- Dragon Raise – d/f+2
- Shin Crusher – d/b+3
- Body Blow to Dragon Lift – d+2, 3
- Slide Kick – FC+d/f, d, d/f+3
Rage: Fate of the Dragon
Unleashing the Rage Art at the most critical moment can very easily turn the outcome of the fight against the opponent. To use Marshall Law’s Rage Art, it is important for players to lose their health below 25% to initiate the ability. “Fate of the Dragon” is the rage art of the single performance for Marshall Law and, yes, it can be pretty well demonstrated in the middle of a combo. Then follows nunchuck hits and an impressive stomp, causing the enemy who is trying to block the blow at the same time, to be swept away by his strikes.
Although Rage Arts deals huge damage, they don’t always guarantee an opponent’s death. It is all about having the right timing and position, preferably within a combo or after countering an opponent’s mistake. The rage art button combination is d/f+1+2 so hit it right; otherwise, you might just lose the chance completely.
Conclusion
If we learned something, it is that in mastering Marshall Law in Tekken 8, players can’t purely rely on memorizing moves. The player needs to internalize rhythm and gameplay to come up with strategies. This great character can take that next-level domination over those underestimating his name. So, take everything away from here and practice until it’s perfect. A hit or two and he would be sealed in victory.