It’s Just Over For Marathon by Paul Tassi sets a grim tone, and it’s hard to argue with any of it. The article lays out a brutal takedown of Bungie’s long-in-development extraction shooter—and for once, the doom talk feels earned. From gameplay direction to artistic controversy, Marathon is spiraling.
Bungie Tried to Blend Genres and Missed Both
Marathon was supposed to be Bungie’s big comeback beyond Destiny, an extraction shooter infused with hero shooter mechanics. But the execution failed both audiences. Casual players are turned off by loot loss and season wipes, while hardcore Tarkov fans think the game is too easy. With double revives, forgiving gear drops, and limited stakes, the tension that makes the genre work just isn’t there.
Meanwhile, the hero system—with full invisibility and wallhacks—undermines everything the core loop should be. Instead of building a unique tactical experience, Bungie bolted a gimmick onto an already shaky design.
Gameplay Feedback Has Been Dismal
Whether it’s watching Twitch streams or participating in the closed alpha, players consistently describe Marathon as slow, uninspired, and empty. One fight per match. Endless bot engagements. Even shooting mechanics, something Bungie usually nails, feel flat. Critics compare it to Apex Legends without any of the excitement or polish. The result? Marathon is already losing its audience.
By contrast, Arc Raiders—another extraction shooter that ran an alpha at the same time—saw player numbers rise daily. Marathon’s numbers cratered. From 150,000 Twitch viewers to barely 3,000 in days. The public’s verdict is loud.
Art Theft Turned a Struggling Game into a Scandal
Just as gameplay concerns mounted, Bungie was rocked by plagiarism accusations. A former artist allegedly lifted assets wholesale from Anti-Ro, an artist whose work mirrors Marathon’s aesthetic almost exactly. These weren’t vague inspirations—logos and designs were ripped directly.
During a live stream meant to clarify the game’s direction, Bungie had to avoid showing gameplay entirely because the build was under internal audit. “Art Raiders” memes took off instantly, and the apology did little to help. With morale low and player trust collapsing, even Bungie’s once-praised visuals became a liability.
Bungie’s Response Feels Out of Touch
Players expect extraction shooters in 2025 to have proximity chat, strong solo support, and deep customization. Bungie offered none of that. Game director Joe Ziegler focused on small balance tweaks—like shield health and backpack stack sizes—while ignoring missing core features.
The planned launch version? Two more heroes, one or two new maps, and a $40 price tag. The studio hasn’t ruled out a delay, but unless something massive changes, the future looks bleak.
Marathon Isn’t Just Failing—It’s Damaged
After five years and millions in investment, Sony won’t kill the project outright. But expectations have cratered. Even if Marathon gets delayed, it can’t shake the plagiarism label or radically pivot away from its confused genre fusion. That means the best-case scenario is a mild improvement. The worst? Another Concord-level disaster.
This won’t end Bungie, but it will hurt. Hard. Internal leadership shakeups, layoffs, and deeper oversight from Sony seem inevitable.