Log Riders is a 2‑player co‑op platformer from Bluespy Studios where you and a friend play as lumberjacks balancing on a single rolling log while trying to survive obstacle‑filled stages. The developers plan to launch it on Steam for PC on February 12, 2026, with support for shared-screen co-op and Steam Remote Play features. The whole game revolves around physics‑driven movement, so every tiny step you take on the log can either save your run or send both of you flying.
| Topic | Details (confirmed) |
|---|---|
| Game | Log Riders, a 2‑player co‑op physics platformer |
| Developer | Bluespy Studios (also listed as publisher) |
| Core premise | Two lumberjacks balance on a shared rolling log and overcome obstacles together |
| Release date | Planned for February 12, 2026 on Steam |
| Platform | PC (Windows via Steam; other platforms not confirmed) |
| Co‑op options | Solo, local shared‑screen, keyboard sharing, and Steam Remote Play Together support |
| Systems | Physics‑driven log and ragdoll characters; coin collection; cosmetic customisation |
| Features | Steam achievements, leaderboards, save anytime, adjustable difficulty, camera comfort |
You stand on a shared log, move back and forth to roll it forward, and work together to climb, dodge, and weave through traps as you head toward the goal. The developers build it as a small, focused co-op adventure with short levels, immediate restarts, and a constant “one more try” loop that teaches players how to keep their balance under pressure.
What Log Riders actually is
Log Riders is an indie action‑platformer and casual adventure game developed and published by Bluespy Studios, built in Unity and released through Steam. Store listings describe it as an adventure, indie, and casual title with co‑op parkour and physics platforming at its core.
The core pitch is simple: you “become lumberjacks with your friend and keep your balance while moving forward on a log.” You’re not just steering left and right; you’re walking on top of the log itself, which means your character movement directly rotates and shifts it along the level geometry.
Release date, platform, and basic info
Log Riders is scheduled to release on Steam on February 12, 2026, with listings and calendars all pointing to that date. Third‑party tracking sites also flag February 12, 2026, as the launch window and tag it as an upcoming PC title.
Right now, PC via Steam is the only confirmed platform. Steambase notes Windows support specifically, with no confirmed details yet on Steam Deck or console ports. Steam’s feature list also confirms Remote Play Together, shared/split‑screen co‑op, adjustable difficulty, and keyboard‑only options.
How the co‑op works
Log Riders is built first and foremost as a 2‑player co‑op experience. All of its main marketing copy and trailers focus on the idea that you and “your friend” become lumberjacks and roll the log together to clear each stage.
You have a few different ways to share that log:
-
Play solo, controlling the characters yourself.
-
Share one device, using different sides of the keyboard for each lumberjack.
-
Use Steam’s co‑op options like Remote Play Together to have a friend join from their own machine.
Because both characters stand on one log, every input is shared space: stepping in the same direction makes the log spin and accelerate like a makeshift race car, while stepping opposite ways can stabilise or brake it. That’s where a lot of the comedy and frustration comes from—one player panics and sprints, the log surges, and suddenly you’re both fighting to stay upright on a cliff edge.
Physics, difficulty, and moment‑to‑moment gameplay
The log uses a realistic physics simulation, so it tilts, accelerates, and reacts to terrain based on where you stand and how you move. Characters use ragdoll physics when they fall or collide with the environment, which makes every wipeout look chaotic but readable.
Working on a 2 player coop game where you play as two lumberjacks standing on a log and rolling it together
byu/fraduss inUnity3D
Level layouts lean on narrow paths and treacherous sections rather than combat. Your main enemies are gravity, speed, and bad footwork: if you push the log too hard, it can rocket forward and throw you; if you don’t commit, you might stall or slip off small platforms.
An example of how a typical run plays out: you and a friend start on a calm stretch of path, slowly pick up speed as you sync your movements, then hit a tighter section where one of you has to edge forward to clear a bump while the other shifts back to keep the angle under control. One misstep, and the log jerks sideways, slams into a barrier, and sends both ragdoll bodies tumbling into the void.
Modes, features, and support
According to Steam feature flags and tracking sites, Log Riders supports several quality‑of‑life systems that help it work as a couch‑co‑op or online‑friendly game:
-
Save anytime, so you can dip in and out without losing progress.
-
Steam achievements and leaderboards for players chasing completion or time trials.
-
Shared/split‑screen co‑op, plus Remote Play Together for online sessions.
-
Adjustable difficulty and camera comfort options to make runs more accessible.
Tracking databases classify it under co‑op, parkour, physics platformer, puzzle platformer, singleplayer, and stylized, which lines up with what you see in footage and previews. There is currently no confirmed information on controller layouts, accessibility settings beyond camera and difficulty, or extra game modes beyond the main co‑op play.
Progression, cosmetics, and replay value
Log Riders keeps its progression light and focused on replay rather than big stat upgrades. As you roll through levels, you can collect coins that are then used to unlock cosmetic options for your lumberjacks.
Log Riders is a 2 player co-op platformer where you become a pair of lumberjacks trying to keep your balance whilst overcoming obstacles on a log
Releases February 12 pic.twitter.com/xO1zEsnZtA
— Dexerto (@Dexerto) January 31, 2026
Those cosmetics let you personalise your characters visually, but there is no confirmed evidence that they change stats or physics in any way. That means players who care about pure skill‑based runs can treat cosmetics as flavour, while more casual teams still get small rewards for repeated attempts and successful clears.
Because the game lives on short, physics‑heavy challenges, its replay value comes from beating tricky sections more cleanly, messing around with friends, or chasing achievements and potential leaderboard times once those are live on Steam.
Who Log Riders is for
Log Riders is clearly aimed at players who enjoy physics‑driven co‑op chaos like Gang Beasts, Human: Fall Flat, or Heave Ho. It looks especially well‑suited for short local sessions, streaming, or party settings where the fun is as much about failing in ridiculous ways as it is about reaching the goal.
If you’re into precise solo platformers or story‑heavy adventures, this might feel too light or slapstick. But if you want a small, focused co‑op experience where every tiny input can flip the outcome, Log Riders’ lumberjack‑on‑a‑log premise gives it a very distinct hook.
One useful way to think about it: this is the kind of game you boot up after a long day when you just want to laugh with a friend, not grind out meta builds. The risk‑reward loop of “we almost had it, queue the restart” is baked into every level.