The Jaunt is an interesting side quest in Kingdom Come Deliverance 2, one that takes place on the Wedding Crashers main quest. You, Henry, are drawn to a mystery involving a missing cart, its valuable cargo, and the laborers entrusted with its transport. This walkthrough shall guide you through each step of the quest to make the right choices and receive the rewards that come in their due time.
Starting the Quest
The Jaunt is triggered by talking to the blacksmith Radovan in Tachov. The quest unlocks only after the completion of The Blacksmith’s Son. Radovan explains that his cart, cargo, and the two laborers Ventza and Franzi who were escorting it, all went missing. This sets the stage for the investigation in this quest, with work to be done to find the missing assets and workers.
Walkthrough Objectives

The initial task you will have is to get yourself to Semine, which is a location southwest of Troskowitz. Getting there will trigger a cutscene and initiate a set of events that will continue to advance the quest. The first gains and discoveries will give you important background and clues for your continued investigation.
Once you reach Semine, you’ll have to take Jurko down with your fists. Survive by dodging punches and take him out with a few hits here and there. Following your scuffle, Captain Gnarly will swoop in and take you to meet Gnarly and Lord Semine in the courtyard. Such meetings are important for understanding political aspects and obtaining critical information related to the missing cart and the workers.
You’ll need a horse in order to continue this journey. Go to the barn area to find horses and talk to Groom Ballatay to get Pebbles, or buy another one if you like. Now, with a trusty steed by your side, you can follow Lord Semine and Gnarly as the quest continues.
You would be then set up for a practice duel with Lord Semine. Before that, however, it’s advisable to speak to Gnarly in order to get a practice weapon. If you win, then you will have Gnarly’s shield as a prize, which really helps for your adventures.
Carry on to Troskowitz

Your next move is to talk to Gnarly and then Lord Semine, after which you will look for the Bailiff. Head over to Troskowitz and speak with Bailiff Thrush. After that, return to Lord Semine, who directs you towards your next destination for investigation.
Your inquiry brings you to two core sites. The first is the area of the crossroads by the cemetery where a sack lays on the road, The second area requiring investigation is the crossroads by Apollonia. In that place, you will find some cart tracks that veer off the road and a sack of coal. Continue looking until you discover the overturned cart hidden in the bushes. Interact with the cart to gather more information on the incident.
Once you find the cart, you must tail Lord Semine and Gnarly, keeping your head about you as you approach the enemy camp. With a plan in place, set off an attack on the patrol and, once that is underway, attempt to bring the whole camp under siege.
Your target, meanwhile, will be the hired hand, who will be escaping back to the original camp. You’ll find him by the white tent sheet hung against the rocks. A successful pass of an intimidation check will persuade him to return and tell you what he knows.
Last but not the least, crown this whole adventure sitting with Radovan in Tachov and provide him with your reports and findings.
Quest Completion and Rewards
Radovan rewards you with Rusty Sheet armor for finishing The Jaunt. With the reward in your hands, The Jaunt side quest is totally done. One chapter closes, and thus begins another; the next quest, Hermit, starts right away after.
Conclusion

Kingdom Come Deliverance 2‘s The Jaunt traverses way more than just an errand. Each passage of the quest is a source of valuable knowledge about the world and the people in it. With Jaunt continuing in the past, here comes another quest: The Hermit, full of its own challenges and rewards.