Register Ultimate Guide for Jujutsu Shenanigans

Register finally has an Ultimate in Jujutsu Shenanigans, with Update V1.82 adding his Con-Artistry Awakening and its first two attacks: Mayhem and Big Moves. Big Moves is the standout addition, recreating Reggie Star’s memorable two-truck attack from Jujutsu Kaisen.

The awakening isn’t finished, however. Register remains an Early Access character, and Con-Artistry currently has only two Ultimate moves rather than a complete four-move kit.

How Register’s Con-Artistry Ultimate Works

Register originally arrived as an Early Access character in V1.78, with subsequent updates gradually expanding his moveset.

V1.81 added several tools to his regular kit, including:

  • Pole Vault
  • Drone Strike
  • Extra Coupon

Update V1.82 takes the next major step by introducing Con-Artistry, Register’s awakening based on Reggie Star’s Contractual Re-Creation technique.

At launch, Con-Artistry includes two attacks:

Input Ultimate Move
G + 1 Mayhem
G + 2 Big Moves

Register’s Special remains Discard while using the awakening.

The missing Ultimate slots aren’t a bug. Con-Artistry is still being developed, so V1.82 effectively provides the first part of Register’s eventual full awakening.

How to Activate Register’s Ultimate

Before you can use Con-Artistry, you’ll need to fill Register’s awakening meter by fighting opponents.

Once the meter is ready, press G to activate the awakening.

With Con-Artistry active, you can access the two available Ultimate attacks using their corresponding inputs:

G + 1: Mayhem

G + 2: Big Moves

Since only these two attacks are currently available, don’t expect Register to have the same complete four-move awakening as finished characters.

How to Use Mayhem

Mayhem is Register’s first Con-Artistry attack and continues the character’s focus on turning recreated objects into unconventional weapons.

The move rewards good positioning rather than blindly throwing it out whenever it becomes available.

Pay attention to your opponent’s movement and look for moments when they’re easier to predict. Good opportunities include when an enemy is:

  • Committed to another attack
  • Recovering from an animation
  • Moving along a predictable path
  • Otherwise unable to quickly reposition

Using Mayhem as a panic button makes it much easier to waste. It’s more effective when you create or recognize an opening first and then commit to the attack.

How to Use Big Moves

Big Moves is Register’s second Ultimate attack and summons two massive trucks that converge on the target. Activate it with G + 2 while Con-Artistry is active.

Unlike an attack that simply fires directly at an enemy, the trucks approach from different directions. That makes predicting your opponent’s movement especially important.

If your target is moving quickly, avoid aiming solely at their current position. Instead, anticipate where they’re heading and place the attack so the trucks’ paths intersect with their likely destination.

This is particularly important against opponents already sprinting sideways or attempting to disengage. Targeting the position they’ve just left gives them a much easier opportunity to escape.

Big Moves is therefore strongest when used against predictable movement or when another action has already limited the opponent’s ability to dodge.

Big Moves References Reggie vs. Megumi

The two-truck attack is directly inspired by Reggie Star’s battle with Megumi Fushiguro in Jujutsu Kaisen.

Reggie’s Contractual Re-Creation technique allows him to reproduce objects associated with contracts and receipts. During his fight with Megumi, he demonstrates the technique’s scale by recreating large vehicles and sending two trucks toward him.

Jujutsu Shenanigans adapts that idea into Big Moves, making it one of Register’s most recognizable manga-inspired attacks.

It also expands the character beyond the smaller receipt-based tricks that define much of his normal moveset.

Is Register’s Ultimate Finished?

No. Register’s Con-Artistry Awakening is incomplete as of V1.82.

Mayhem and Big Moves are currently its only two Ultimate attacks, and Register is still classified as an Early Access fighter.

That explains why the awakening has fewer attacks than players might expect. The empty slots don’t indicate a broken moveset; they reflect Register’s ongoing development.

Additional attacks are expected as the character continues to receive updates, although the final moves and exact structure of the completed Con-Artistry kit have not been confirmed.

It’s also possible that existing mechanics could change before Register leaves Early Access.

Register’s Base Moveset Explained

Register already plays differently from many Jujutsu Shenanigans characters before activating his Ultimate.

His regular kit revolves around a receipt-cycle system, giving him access to a larger rotating selection of recreated attacks instead of relying exclusively on the same four moves throughout a fight.

Discard helps manipulate that rotation, adding another layer of resource and moveset management.

Con-Artistry doesn’t replace the core idea behind Register. Instead, V1.82 gives him a much stronger payoff once his awakening meter is full.

For now, that means learning how to create openings for Mayhem and predict enemy movement with Big Moves. With only half of the expected Ultimate moveset currently available, Register’s awakening should become considerably more versatile as his Early Access development continues.

Written by
Alex Wirden is a passionate hardware enthusiast and gaming journalist at gamer.org. With a sharp focus on the evolving PC component market, he spends his days tearing down GPUs, testing high-refresh-rate monitors, and benchmarking the latest silicon to give readers the unvarnished truth about what is worth their money.

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