The triple support meta has become a dominant strategy in Marvel Rivals, with players increasingly calling for nerfs due to its overwhelming sustainability. This setup, typically featuring Luna Snow, Mantis, Cloak and Dagger, excels due to its immense healing output, utility, and powerful ultimates. As a result, engagements become prolonged battles where eliminations are rare, evoking comparisons to Overwatch’s notorious GOATS meta.
This strategy thrives at higher ranks, particularly in Diamond and above, where hero bans exist but fail to deter the composition’s effectiveness. Even if key supports such as Luna Snow or Mantis are banned, replacements like Invisible Woman or Loki ensure the strategy remains viable. This increasing prevalence raises concerns that it will trickle down into lower ranks, fundamentally shifting how the game is played.
How the Triple Support Meta Affects Different Ranks
At Grandmaster level, triple support compositions are nearly unavoidable. Without running the meta, teams struggle to break through the overwhelming healing output. At this stage, it has become the dominant strategy, forcing players to adapt or risk defeat. Even at Diamond rank, teams frequently request triple support in pick-and-ban phases, leading to tension when some players refuse to comply.
In mid-ranks, such as Platinum and Gold, the meta is gradually gaining traction. Players frequently discuss its viability, leading to debates on whether adopting it is necessary for success. The trend of meta-driven gameplay often cascades downward, influencing those who follow high-level players and streamers. However, in these ranks, gameplay mistakes and mechanical inconsistencies prevent triple support from reaching its full potential.
At lower ranks, including Silver and Bronze, players tend to prioritize personal hero preferences rather than adhering to strict meta compositions. While some discussions about the strategy exist, the lack of coordination and strategic depth at this level prevents it from becoming the dominant approach. In this environment, nearly any composition can achieve success, as individual skill gaps often determine the outcome.
Strengths and Weaknesses of the Meta
Strengths
- Survivability – The sheer amount of healing makes it incredibly difficult for enemies to secure eliminations. Unless a team executes perfect focus fire, most damage gets negated almost instantly.
- Utility – Support heroes provide a mix of defensive abilities, healing, and crowd control, ensuring adaptability in various situations.
- Forgiving Gameplay – Mistakes in positioning or ability usage are often rectified by the high healing output, allowing for more flexible engagements.
- Sustained Team Fights – Instead of quick, high-impact plays, team fights become drawn-out battles that favor those with better ability management.
Weaknesses
- Lack of Dynamism – Unlike traditional compositions where aggressive plays can decisively win fights, triple support setups result in slow, drawn-out battles that can feel monotonous.
- Overreliance on Coordination – To counter triple support effectively, a team must execute perfect focus fire, which is difficult outside of professional or pre-coordinated teams.
- Potential for Stale Meta – If left unchecked, triple support could become the only viable strategy at high ranks, limiting hero diversity and reducing overall enjoyment.
How the Developers Could Address This Issue
Balancing changes could be necessary to prevent the triple support meta from stifling strategic diversity. One potential solution involves reducing healing effectiveness across multiple supports. A team-wide healing reduction mechanic, similar to diminishing returns, could discourage stacking supports without outright disabling the strategy.
Another possibility is adjusting individual hero abilities. Luna Snow’s ultimate, for example, provides excessive sustain for an extended period, making eliminations nearly impossible. Tuning its duration or effectiveness could serve as a reasonable adjustment. Likewise, Mantis and Cloak and Dagger could receive minor healing reductions to prevent over-reliance on sustain-based compositions.
While hero bans exist, they are unlikely to serve as a definitive counter to the strategy. The abundance of viable supports ensures that banning two or three key heroes does little to deter the meta. Instead, a fundamental shift in how healing is balanced within Marvel Rivals would likely be the best approach to maintaining strategic diversity.