If any comic was made for a fighting game, it’s Invincible Vs. Packed with outrageous superpowers, violent showdowns, and a deep roster, Robert Kirkman’s world already hits like a brawler. Invincible Vs doesn’t just cash in on that—it leans all the way in. The developer, Quarter Up, may be a new name, but its talent pool includes veterans who worked on 2013’s Killer Instinct. Their experience is clear the moment fists start flying.
From my brief hands-on, it’s clear this game understands the assignment. Fights are bloody and cinematic, costumes tear apart, and characters show wear and bruises mid-battle. You’ll know who’s winning even without glancing at the health bar. Even though it’s still early in development—no lip-syncing yet, and the roster is small—the game already captures the visual style and tone of the Invincible series.
Brutal Damage and Stage Destruction
Real-time damage doesn’t stop with the fighters. Cities crumble, vehicles explode, and some brawls even launch fighters into orbit or new arenas. From pristine hero costumes turning into shredded rags to fully destructible environments, Invincible Vs takes cues from the show’s most iconic scenes—like Mark’s infamous fight with Omni-Man—and brings that carnage into its core presentation.
Finishing moves leave opponents missing limbs or heads, depending on the character used. Super-powered brawling here isn’t just spectacle—it’s designed to reflect the violent energy of the source material while staying readable for players and fun to watch.\
Smart Systems and Simplified Controls
While Invincible Vs pulls from tag fighter classics like Marvel vs Capcom and Dragon Ball FighterZ, it adds its own twists. There are no quarter-circle motions here. Instead, like Smash Bros., special moves activate with a direction and a single button press. That doesn’t mean the game is shallow. Auto combos are available for newcomers, but there’s plenty of depth for advanced players through push blocks, snapbacks, assists, ground bounces, and combo extenders.
Combo length is governed by a unique meter that fills up during long strings. Once maxed, the opponent falls out of the combo, keeping the pace fast. You can tag in another character mid-combo to reset part of that meter, which encourages smart team rotation and meter usage. It’s a great way to balance accessibility and technical play.
A Promising Roster and Strong Identity
Even with just four playable characters—Invincible, Atom Eve, Bulletproof, and Thula—the variety was impressive. Bulletproof felt like a heavy-hitter with tricky pressure tools, while Thula carved enemies apart with whip-like hair attacks. Each fighter felt unique, and intros, quips, and dramatic cut-ins added more personality between the action.
Quarter Up is paying attention to the little things. From unique pre-fight dialogue to dramatic team-switch cutscenes, Invincible Vs builds immersion in the small moments. Fans of the show will love the brutal homage to their favorite fights, and fighting game fans will enjoy the high-low mix-ups and deep mechanics under the hood.
Invincible Vs still has a long way to go, but the foundation is solid. The combat is meaty, the characters are distinct, and the presentation is dripping with comic-book flair. Whether you’re in it for the source material or the tight tag mechanics, this is a fighter worth keeping an eye on. Quarter Up seems poised to pull off a superhero landing—with blood everywhere.