Summary:
- The Deployment Phase opens the Monster Train 2 battle, allowing players to draw and play their initial units, equipment and room cards before combat.
- Players automatically draw specific card types in a set order with a 10-card hand limit.
- Manage limited Deployment Ember costs and floor capacity constraints while deciding which cards to play versus save for later waves.
Do it right in the Deployment Phase of Monster Train 2 to guarantee success in every battle. This phase will determine how well-prepared your units are for the incoming enemy waves. Here’s a guide on how you can efficiently deploy in Monster Train 2.
What is the Deployment Phase?

In Monster Train 2, you have to deploy units effectively to ensure victory in every battle. The Deployment Phase marks the beginning and most important part of the game. This allows players to establish their defensive strategies across the train’s floors.
During this phase, they can draw a predetermined set of cards from their deck. They have the chance to use it to play units, equipment, and room cards before the enemy waves arrive. However, this Deployment Phase follows specific rules, unlike the random draws in regular gameplay. Here, it is guaranteed that certain types of cards will appear in your hand.
So, players have to strategize with the set to create a good defensive and offensive setup. They will have to maximize the predictable cards to turn the game in their favor.
Card Drawing Order and Priority

To deploy in Monster Train 2, players should follow the strict hierarchy in drawing cards from their deck. The game certainly limits the hand size to a maximum of 10 cards per player only. With this, they cannot draw everything they expect especially if the deck has too many deployment-eligible cards. Now, here’s a tier of cards you should prioritize first:
First Priority: Artifact-Augmented Cards
These are cards modified by specific artifacts and drawn first from the set. There are two key artifacts to enable this:
- Attuned Whetstone: This draws an Equipment card, reducing the cost to 0.
- Dante’s Footstool: Draws for Room cards, reducing the cost to 0.
Second Priority: Champions
It is also in the Deployment Phase where they will get to draw their selected Champion card. Make sure to deploy your primary unit in Monster Train 2 if you have sufficient Ember and floor space.
Third Priority: Banner Units
These are considered special cards that are identifiable by a blue banner beneath their Ember cost. Usually, the banner units in their deck are automatically drawn at this part to create defensive options. Banner units are definitely reliable in ensuring players’ survival throughout the game.
Fourth Priority: Deployable Equipment and Room Cards
Then, drawing last will be the equipment and room cards which they need to upgrade to become “Deployable.” If they have numerous Banner units, then they will probably hit the 10-card hand limit before upgraded cards appear.
Resource Management During Deployment

When deploying cards, two critical resources should be considered. First will be the Deployment Ember and second is the floor capacity. Here’s how you can understand this better:
Deployment Ember Limitations
Every card played in the Deployment Phase has corresponding Ember costs. The total spending cannot exceed the available Deployment Ember pool. So, this resource should appear in the bottom-left corner of your screen and can be modified by various artifacts.
For example, the Artificial Pyre stone increases Deployment Ember by 3 while Odi’s totem reduces this by 3. Make sure to know these specific details about your card to plan your deck effectively. It will be a key to maximizing the opening plays for the game.
Floor Capacity Constraints
There is a certain maximum capacity for each train’s floor. By default, they can only contain five units as shown through yellow ovals at the top of the cards. Players cannot exceed this floor’s capacity limit, preventing them from equipping everything all at once. This constraint, instead, forces players to strategize placement for a maximized output.
End Phase Mechanics

Once you’re already satisfied with your deployments, click “End Turn” placed in the bottom-right corner. This will conclude the Deployment Phase and any remaining cards are shuffled back into your deck. With this, they can be drawn as early as the first enemy wave.
Undeployed Banner units, Deployable Equipment, Room cards, and Champions can reappear quickly due to the shuffle mechanic. So, you have to consider these when making your strategies. Moreover, balance your defensive needs with damage dealing to ensure you counter the enemy waves.
Conclusion

That’s how you can deploy in Monster Train 2. It might seem complex at first but you’ll be able to grasp the mechanic quickly in no time. You just need to strategize on positioning certain cards to avoid falling into defeat. Make sure you cover all the floors instead of focusing only on the first floor.