In Schedule 1, players have discovered a game-breaking bug that allows them to duplicate gold bars and earn over $30 million per day—without any mods. This unintended exploit revolves around stacking mechanics, shelf automation, and the strategic use of handlers. While the glitch may disrupt the economy, it has helped players unlock the elusive Magnate $10M achievement with ease.
The glitch takes advantage of an employee stacking bug, where transferring stackable items between specific shelf configurations results in the item quantity nearly doubling. One stack of 20 gold bars becomes two stacks of 20. This means 20 becomes 40 in a single move, and that process can be repeated endlessly with the right setup.
Step-by-Step Setup to Trigger the Glitch (Schedule 1 Gold Bar Money Glitch)
The core of the setup requires only a few components: shelves, stackable items, and handlers. The exploit works with any stackable item such as cocoa cans or snowballs, but gold bars are the most profitable.
To trigger the glitch:
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Place single gold bars on the second shelf.
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Place stacked gold bars on the first shelf.
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Assign a handler to move items from the first to the second shelf.
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The result: the single bar shelf duplicates the incoming stack.
Players automate the glitch by using eight handlers and arranging multiple shelves in rows. The layout includes:
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Feeder shelves in the dock’s warehouse for initial input.
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Eight glitch shelves, each separated by a gap to avoid stuck handlers.
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Eight output shelves, where duplicated gold is stored and recirculated.
Each handler operates in a loop: input shelf → glitch shelf → output shelf → back to input. Once the system is running, it becomes a self-feeding loop that continuously generates and duplicates gold bars.
Day-by-Day Breakdown: Earning Millions in Minutes (Schedule 1 Gold Bar Money Glitch)
On Day 1, the player starts with five stacks of gold bars worth $500,000. The system turns those into nearly eight stacks—worth $770,000—in just one loop. That’s a $270,000 gain in seconds.
After a full in-game day:
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23 shelves were filled with gold.
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Total: 1,840 bars valued at $18.4 million.
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Deducting the startup cost, the net profit was $18.2 million.
By Day 2, with the full system loaded:
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56 shelves were filled.
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Total: 4,480 bars worth $44.8 million.
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Including six extra bars and deducting expenses, Day 2 profit totaled $26.16 million.
This system not only scales efficiently but becomes more powerful with every loop. The only limit is the number of handlers and the shelf capacity
Selling for Maximum Profit: Timing the Market
Sell the duplicated gold quickly to maximize profits. Players wait for Mick—the in-game buyer—to offer favorable prices. On a good day, Mick pays up to $15,000 per gold bar, compared to the base rate of $10,000. This boosts total earnings significantly.
With optimized selling:
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One full shelf of gold (eight stacks) earns $1.204 million.
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Players stack gold near the motel or Mick’s shop to minimize transport time.
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A full sale session can generate over $67 million.
At the end of the second day, the player in this example had $46 million in cash and an estimated $18 million in unsold gold left across various shelves. That’s a total of $64 million from just a couple of in-game days.