Hollow Knight: Silksong just got a surprise update, and while it’s not a new DLC or a story expansion, patch 1.0.28891 delivers the kind of under-the-hood improvements fans have been asking for. Team Cherry has quietly rolled out a wave of fixes, polish, and controller refinements that make the game feel smoother across every platform.
This isn’t about massive overhauls or new areas—it’s a stability update done right. Players who’ve been dealing with minor input bugs, soft locks, or progression glitches will notice a clear improvement the moment they hop back in.
Controller Fixes in Hollow Knight Silksong Patch 1.0.28891
One of the standout parts of this update is the new level of controller support. DualSense Edge compatibility is now fully functional, meaning advanced triggers and layouts work correctly in Silksong. The update also enhances controller behavior on macOS, reducing the random disconnects that were frustrating many players.
A particularly welcome touch is the auto-pause function—the game now automatically pauses when the controller disconnects. Anyone who’s had their battery die mid-boss fight knows how brutal that can be. It’s a small but thoughtful addition that makes the experience far more user-friendly.
Major Bug Fixes and Progression Stability
Patch 1.0.28891 focuses heavily on erasing long-standing issues that could affect player progress. The infamous bug where players could end up trapped in a “cursed” state late in the game has finally been eliminated. Several out-of-bounds exploits that let players skip sections or accidentally soft-lock their save have also been closed.
Silksong: Patch Version 1.0.28891
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Another big fix involves spool fragments—previously, quitting right after collecting one could make it permanently missable. That issue is gone, ensuring smoother progression and fewer lost upgrades. The Grand Gate sequence, which previously had rare soft-lock moments, now runs without interruption.
These changes might not sound flashy, but they remove problems that quietly ruined countless playthroughs. The result is a cleaner, more reliable experience for everyone.
Combat and Tool Balance Changes
Team Cherry also took time to adjust combat tuning. Two tools—Sharp Dart and Cross Stitch—received subtle buffs that make them more responsive and effective in mid-combat situations. They don’t change the game’s meta drastically, but the tweaks make these tools feel sharper and more satisfying to use.
Meanwhile, Threadstorm has been slightly scaled down, as it was previously overperforming at higher needle levels. Ruin Rage damage scaling was corrected to match the other silk-based abilities, giving combat more even balance across playstyles. These fine-tuning efforts make the game feel fairer without removing the satisfaction of mastering each tool.
There’s also a notable fix to the Eva Hunter Crest, which couldn’t be unequipped properly under certain conditions. The Harpoon tool no longer grants double silk by mistake, and crafting kits now correctly boost blue tool damage. Each of these changes adds polish where it matters most.
Boss Fixes and Team Cherry’s Continued Support
A few boss fights also received attention in this patch. Encounters involving Seth, Crust King Khan, and the Surgeons had instances of attacks failing to trigger or animations freezing. Those have now been resolved, resulting in smoother combat flow and cleaner visual timing during critical moments.