Schedule 1 is a crime simulation game with many rumors and myths circulating within the player base. This post addresses those myths using data obtained through safe reverse engineering methods. To keep the content family-friendly, some product names and terms have been masked or altered where necessary. All findings in this post are credited to BigWilly, a respected data miner in the Schedule 1 community.
Dealers Have Hidden Inventory Slots
Dealers in Schedule 1 feature 10 hidden inventory slots used to process additional products when breaking them down. These slots operate invisibly and do not require the player to leave extra space when making deliveries.
Shaking Soil Bags Provides Growth Boost
Testing confirms that shaking soil bags increases growth speed by 35%. Though the feature seems unintentional, it functions as coded and provides a measurable improvement.
Unpackaged Products Can Be Sold Through Contract Deals
Contract deals arranged through the in-game phone system allow the sale of unpackaged products without failing, despite the interface suggesting otherwise. Street deals still require properly packaged items.
Character Appearance Does Not Impact Police Response
Changing character appearance or wearing dark clothing has no effect on police detection or reaction. The only race-related mechanic is the Tropic Thunder effect, which swaps the character model for comedic purposes.
Shared Grow Lights Reduce Plant Growth
Plants sharing a single grow light experience a 33% decrease in growth speed. Dedicated lighting for each plant ensures optimal production rates.
The Aspen Death Name Bug Explained
Many players encounter a product named “Aspen Death” due to a bug where negative effect values reset to zero, causing the game to select the first two names on the list. This explains the frequent appearance of this combination.
Lights and AirPods Provide Lower Boosts Than Advertised
In-game descriptions overstate the benefits of certain equipment:
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Full Spectrum Light: Claims 30%, delivers 22%
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AirPod: Claims 15%, delivers 12%
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Combined: Claims 45%, delivers 29%
Actual performance does not match the advertised numbers.
Reverse Engineering Supported by Developer
The developer of Schedule 1 has provided a modding-friendly build, making data mining and reverse engineering allowed for community research, provided that no major story content is leaked.
Customer Budgets Vary by Location and Rank
Customer budgets are determined by their area:
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Uptown: $2,000
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Suburbia: $1,200
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Docks: $1,000
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Westville: $500
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Northtown: Randomized
Higher player ranks increase customer budgets by up to 3.5 times, improving profits in later stages.
NPC Delivery Locations Are Predefined
NPCs select delivery points from a predefined list of locations within their area. These locations remain consistent across all playthroughs.
Single Deck Used in Casino Games
Both Blackjack and Ride the Bus use a single deck that reshuffles after each game. Players may gain a slight advantage through card counting when playing with others.
RV Remains Safe if Dropboxes Are Left Uncollected
Leaving cash in the early-game dropboxes prevents the RV from exploding, allowing players to complete the game from the RV alone as a unique challenge.
Dealers Receive and Schedule Customer Requests
Dealers process customer requests similarly to players. Customers select their preferred product based on their preferences, and dealers handle the deliveries automatically.
Music Credits to Kevin Mloid and Pixabay
Most background tracks in Schedule 1 are created by Kevin Mloid, including familiar tunes like “Sneaky Snitch”. Pixabay, a royalty-free audio library, provides the additional music.
Cauldrons Offer Low Resale Value
Cauldrons and similar items have a 0.5 resale multiplier, making them less profitable than gold bars or paintings, which have higher resale values.
Higher Product Quality Helps with Customer Acquisition
While higher product quality does not increase price, heavenly quality improves success rates when offering product samples, making it easier to gain new customers.