Home » Helldivers 2 Entrenched Division Warbond: How to Unlock Every Reward

Helldivers 2 Entrenched Division Warbond: How to Unlock Every Reward

Helldivers 2 Entrenched Division Warbond | How to unlock every reward, best trench warfare builds, Gas Mortar Sentry tips, and whether the 1,000 Super Credits are worth spending

The Entrenched Division is a new Premium Warbond for Helldivers 2 on PS5 and PC, launching on March 17, 2026 and themed entirely around trench warfare, flamethrowers, gas, and explosive defense tools. You unlock it with Super Credits and then spend Medals to work through pages of weapons, stratagems, armor, and cosmetics just like earlier Premium Warbonds.

Category Item name What it does (confirmed overview)
Primary SMG/FLAM‑34 Stoker SMG with iron sights and an incineration attachment.
Secondary P‑69 Veto Jet‑assisted sidearm, similar in feel to the JAR‑5.
Melee CQC‑73 Entrenchment Tool Shovel‑style melee weapon promoted to full loadout slot.
Throwable G‑48 Giga Grenade Very heavy grenade with short range and huge blast.
Stratagem A/GM‑17 Gas Mortar Sentry Automated mortar that fires gas shells.
Stratagem B/FLAM‑80 Cremator Heavy support flamethrower with backpack tank.

 

Because Arrowhead has not yet published a tile‑by‑tile Medal breakdown, you should treat Entrenched Division as a standard three‑page Premium Warbond: buy in once, then clear it in order as you earn Medals from missions. What makes this Warbond special is the synergy between gas, fire, and explosive‑resistant armor, which is ideal if you like digging in on objectives instead of sprinting between them.

Quick steps: how to unlock Entrenched Division and start earning rewards

  1. Launch Helldivers 2 (PS5 or PC) after the March 17, 2026 update.

  2. Open the in‑game Superstore and find the Entrenched Division Premium Warbond.

  3. Spend Super Credits (or a Warbond token, if you have one) to unlock the Warbond.

  4. Go to the Warbond screen to view Entrenched Division’s three pages of rewards.

  5. Play missions, collect Medals, and spend them in order to unlock weapons, armor, stratagems, and cosmetics.

  6. Equip your new trench‑warfare gear at the armory and test it on higher difficulties where gas and fire shine.

How to unlock the Entrenched Division Premium Warbond

Arrowhead’s official announcement confirms that Entrenched Division is a Premium Warbond that “requires base game, paid purchase of Super Credits, and game progression to unlock.” That puts it in the same category as earlier paid Warbonds: you buy access once with Super Credits, then everything else is gated behind Medals.

The exact Super Credit price has not been spelled out in the PlayStation Blog or social posts yet, but past Premium Warbonds have used a flat 1,000 Super Credit buy‑in, and third‑party previews treat Entrenched Division the same way. If this changes at launch, the in‑game Superstore will always show the real cost, so treat that as your final source.

Once purchased, Entrenched Division appears as its own Warbond track with three pages: one focused on early gas and fire tools, one that fills out your melee and explosive options, and a final page that finishes the kit and adds cosmetics. You unlock squares in order using Medals earned from missions, just as you would with the base Warbond or previous Premium ones.

Every confirmed Entrenched Division Warbond reward

Arrowhead and official channels have now outlined the full reward set for Entrenched Division, even if they haven’t attached exact Medal prices to individual tiles.

Armor sets and passives

Entrenched Division brings two new armor sets, both built on variations of Concussive Padding:

  • CPG‑48 Sapper (medium armor) with the Grenadier passive: explosive damage resistance and extra throwables.

  • CPH‑26 Commandant (light armor) with the Hazmat passive: resistance to explosive and gas damage plus reduced sidearm recoil.

Both sets lean into sitting closer to your own explosions and gas, which matters once you start stacking Gas Mortar, Giga Grenade, and other area‑denial tools. Medium Sapper suits players who want a balanced defensive frontline, while Commandant rewards agile players who weave through gas clouds and rely on sidearms like the P‑69 Veto.

How the “portable emplacement” style Gas Mortar and Cremator actually play

Arrowhead doesn’t use the phrase “Portable Emplacement” in any official marketing, but Entrenched Division clearly adds emplacement‑style options in the form of the Gas Mortar Sentry and Cremator.

The A/GM‑17 Gas Mortar Sentry is described as an automated turret that fires gas shells, essentially a variant of the existing Mortar Sentry that swaps explosives for lingering gas clouds. In practice, that means you throw the stratagem beacon, wait for the sentry to land, and then let it shell high‑traffic areas while you hold a trench, cave entrance, or extraction zone.

The B/FLAM‑80 Cremator fills the “static gun line” role from your hands instead of a turret: it’s a heavy support flamethrower with a backpack fuel tank, designed to spray a continuous column of fire across lanes. You’re not literally bolting yourself to the ground, but once the flame is going you’ll naturally bunker behind cover and sweep choke points rather than sprinting around the map.

An example from early impressions: lining up an extraction defense with Sapper armor, Gas Mortar Sentry covering the approach, and Cremator sweeping the ramp gives you overlapping gas and fire that shreds waves without forcing you to leave the LZ. Just remember that friendly gas is still dangerous; Hazmat armor on the Commandant set is designed precisely so you can operate close to your own mortar clouds.

Written by
Gaming Content Writer/Blogger at Gamer.org with 2,500+ published guides and analyses. Previously contributed to major gaming publishers: Novos.gg (Fortnite), Skill Capped (Valorant), and Specular Drama (Gaming News). Expert in competitive gaming, esports news, beginner how-to guides, patch analysis, and hardware optimization.

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