Halloween: The Game — All Loomis Log and Collectible Locations

Halloween: The Game has 14 recording collectibles hidden across the Prologue and five story chapters. Eleven are Loomis Logs, while the remaining three belong to Laurie, Sheriff Brackett, and Nurse Chambers.

Finding every recording is optional, but the tapes provide additional story details and can contribute to unique cosmetic rewards. Several are also located away from the main objective route, making them easy to miss if you move quickly between missions.

Below you’ll find all 14 recordings in story order.

All Recordings in Halloween: The Game

Story Section Recordings
Prologue Loomis Log #2, Loomis Log #4
Chapter 1 Loomis Log #6, Loomis Log #8
Chapter 2 Loomis Log #3, Loomis Log #9
Chapter 3 Loomis Log #1, Loomis Log #5
Chapter 4 Loomis Log #10, Loomis Log #7, Sheriff Brackett’s Recording
Chapter 5 Laurie’s Recording, Loomis Log #11, Nurse Chambers’ Recording

There are 14 recordings in total. Following the list chapter by chapter is the easiest way to avoid leaving one behind.

Prologue Collectible Locations

The Smith’s Grove Prologue contains two Loomis Logs. Both can be collected while following the escape sequence.

Loomis Log #2

Continue through the opening until you receive the objective to escape.

Instead of immediately following the route forward, turn around and return to the courtyard. Look toward the left side of the area for a trash can.

Loomis Log #2 is sitting directly on top of it.

The recording is close to the normal escape route, so grabbing it now only requires a short detour.

Loomis Log #4

Continue escaping Smith’s Grove until you reach the gate blocking your path.

Before leaving the area, turn left and walk past the light. Continue toward the small shelter nearby.

You’ll see a trash can with a shelf positioned above it. Loomis Log #4 is sitting on that shelf.

Once you have both Prologue recordings, continue through the gate.

Chapter 1 Collectible Locations

Chapter 1 contains Loomis Log #6 and Loomis Log #8. Both are inside buildings you’ll visit during the chapter.

Loomis Log #6

When you arrive at the Inn, enter the building and head toward the Restrooms at the back of the bar.

Look for a door on the left and go through it to enter the changing room.

Check the top of the dresser to find Loomis Log #6.

Don’t simply pass through the Restrooms while following your objective. Make the short detour into the changing room before moving on.

Loomis Log #8

Later, wait until you’re given an opportunity to freely explore the area.

Open the garage door and enter the building. Head toward the office where the mechanic was located earlier.

Loomis Log #8 is sitting on the desk.

Chapter 2 Collectible Locations

Chapter 2 has another two Loomis Logs. Both require some exploration away from the most direct story route.

Loomis Log #3

Travel to the house north of the Cemetery and head inside.

Find the fireplace and check its top. Loomis Log #3 is sitting there.

The house itself is the easiest part to overlook, particularly if you’re moving directly between story objectives.

Loomis Log #9

Enter the A-Side Music Store and make your way toward the rear of the building.

You’ll find Loomis Log #9 sitting on top of a box in the same general area where Tanya can be encountered during the story.

Grab the recording while you’re already inside the store to avoid an unnecessary return trip.

Chapter 3 Collectible Locations

Chapter 3 contains Loomis Log #1 and Loomis Log #5. You’ll need to search two different houses to find them.

Loomis Log #1

After locating Marcus, look toward the house on his left.

Enter the building and continue toward the back. Look for a cabinet in the hallway.

Loomis Log #1 is resting on top of the cabinet. The surrounding area is illuminated, which makes the recording relatively easy to identify once you’re in the correct house.

Loomis Log #5

Travel toward the southeastern section of the map.

You’re looking for a house with a yellow van parked outside, which provides the easiest landmark for identifying the correct building.

Enter the house and head into the dining room. From there, go into the bedroom on the opposite side.

Loomis Log #5 is sitting on a desk inside.

Chapter 3 provides more freedom to explore than some earlier sections. It’s worth checking optional houses as they become accessible rather than immediately returning to the main objective.

Chapter 4 Collectible Locations

Chapter 4 contains three recordings: Loomis Log #10, Loomis Log #7, and Sheriff Brackett’s Recording.

Their availability lines up with different story objectives, so collecting them as you progress is the most efficient approach.

Loomis Log #10

Find the house opposite the Wallaces and enter through the front.

Head into the living room and locate the fireplace.

Loomis Log #10 is sitting on top.

Remember this location, as you’ll return to the same general area for another recording later in the chapter.

Loomis Log #7

Wait until you receive the objective to kill Annie.

Travel toward the outhouse in the southern part of the map and find the nearby laundry room.

Enter and inspect the top of the machine to find Loomis Log #7.

It’s easy to miss this recording if you immediately follow the main objective, so search the laundry area before continuing.

Sheriff Brackett’s Recording

Later in Chapter 4, progress until your objective is to fully stalk Laurie.

Return to the house where you collected Loomis Log #10. This time, enter the house immediately to its right.

Go through the front door and turn right into the dining room.

Sheriff Brackett’s Recording is sitting on top of the furniture inside.

Chapter 5 Collectible Locations

Chapter 5 contains the final three recordings: Laurie’s Recording, Loomis Log #11, and Nurse Chambers’ Recording.

Laurie’s Recording

You can collect Laurie’s Recording almost immediately after Chapter 5 begins.

Inside the starting house, enter the Dining Room and look for a small table beside a lamp.

Laurie’s Recording is sitting on the table.

Since you’re already in the correct house at the beginning of the chapter, grab it before heading toward your next objective.

Loomis Log #11

Return to the Wallace House, where Annie was previously located.

Enter the bedroom and check the right-hand corner.

Loomis Log #11 is waiting there.

Because this is a location you’ve already visited during the story, it’s easy to assume there’s nothing new to collect. Make sure to search the bedroom during your return visit.

Nurse Chambers’ Recording

For the final recording, travel toward the sports field in the northeastern section of the map.

Find the house located east of the field and enter it.

Go into the living room and look opposite the fireplace to find Nurse Chambers’ Recording.

Collecting it completes the full set of 14 story recordings.

How to Avoid Missing Collectibles

Most of Halloween: The Game’s recordings aren’t particularly difficult to reach. The challenge is that several sit inside optional rooms or buildings slightly removed from the route between objectives.

The safest approach is to search newly accessible buildings whenever the story gives you time to explore. Pay particular attention to fireplaces, desks, dressers, shelves, and other furniture, as recordings are frequently placed on top of them.

Using the chapter order above also makes tracking your collection easier. By the time you finish Chapter 5, you should have all 11 Loomis Logs plus the recordings from Laurie, Sheriff Brackett, and Nurse Chambers, completing the game’s 14-recording collection.

Written by
Alex Wirden is a passionate hardware enthusiast and gaming journalist at gamer.org. With a sharp focus on the evolving PC component market, he spends his days tearing down GPUs, testing high-refresh-rate monitors, and benchmarking the latest silicon to give readers the unvarnished truth about what is worth their money.

Have your say!

0 0

Leave a Reply