In FC Mobile 26, A Nation’s Story Part 2 is a multi‑chapter event that starts with the USA and introduces a new “Shard 2” currency that replaces the old shards for this phase of the event. This new shard type is mainly used to unlock USA Gallery players now and is expected to carry across the five planned Part 2 nations, making it a long‑term grind rather than a quick burst event.
| Nation (Part 2) | Status | What we know so far |
|---|---|---|
| USA | Live | First Part 2 chapter, Guess The Player + Gallery. |
| Mexico | Confirmed, future | Mentioned in guides as next chapter after USA. |
| Nation 3 | Not revealed | Listed as TBD in Part 2 community info. |
| Nation 4 | Not revealed | Also TBD, part of the five‑nation plan. |
| Nation 5 | Not revealed | Fifth nation, no official identity yet. |
Right now there is no officially confirmed 117 OVR Legend that you can earn directly from A Nation’s Story Part 2 or from Shard 2 alone; all 117 OVR talk around National Story is coming from community leak videos and should be treated as speculation. This guide is written for FC Mobile players on mobile devices who are already familiar with Part 1, want to understand how the new shard system really works, and are trying to decide how hard to grind USA and future nations like Mexico.
What is A Nation’s Story Part 2 in FC Mobile?
A Nation’s Story Part 2 is the second phase of the long‑running Nation’s Story/Chronicles event line in FC Mobile 26, and it brings new nations plus a refreshed shard economy. Part 1 previously covered Japan, Netherlands, Portugal, and Croatia with the original shard currency; Part 2 starts a new cycle with USA as the first chapter and Mexico confirmed as the next.
For context:
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USA is the first nation in Part 2 and is live in‑game.
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Mexico is officially confirmed as a future Part 2 nation, but not live at USA launch.
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Official posts and community announcements confirm that Part 2 will cover a total of five nations and will use a new shard currency instead of the old one.
If you played Croatia or earlier nations in Part 1, think of Part 2 as a fresh arc: same broader idea (history‑themed chapters, national squads), but with a new currency layer and slightly different event formats per nation.
How does the new Shard 2 currency actually work?
Shard 2 is a separate currency that only applies to A Nation’s Story Part 2, starting with the USA chapter. You earn it through specific objectives (mainly the USA Guess The Player mode), then spend it in the Gallery to unlock featured players.
TL;DR: Shard 2 replaces the old shards for Part 2, and your old shards from Part 1 do not work here.
How to earn Shard 2 in the USA chapter
In practice, your Shard 2 loop in USA looks like this:
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Open the A Nation’s Story: USA chapter from the event hub.
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Play the daily Guess The Player trivia, where you identify USA‑related players with up to three hints each.
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Hit milestone rewards based on how many answers you get right in a day.
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Reach eight correct guesses to earn a chunk of Shard 2 along with Rank Up Points, Training Transfer Points, and Gems.
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Spend Shard 2 in the USA Gallery tab to claim specific event players when you meet their shard cost.
Confirmed milestone rewards from a recent event breakdown:
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1 correct guess: Training Transfer Points
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3 correct guesses: Rank Up Points
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5 correct guesses: Gems
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7 correct guesses: Rank Up Points
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8 correct guesses: 300 A Nation’s Story Shard 2
That 300 Shard 2 per perfect day is the key number: if you can consistently clear all eight players, your shard bank grows quickly and leaves room to invest later in Mexico or other Part 2 nations, assuming Shard 2 stays unified across the arc.
Do old Part 1 shards work in Part 2?
No – old shards from Part 1 do not carry over to A Nation’s Story Part 2.
Both official‑leaning guides and community creators have confirmed this:
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FIFAMobileGuide notes that the USA chapter uses “a different type of shard currency” and directly warns that the old shards are not used in this event.
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Creator breakdowns ahead of the USA launch state that Part 2 runs on “its own separate set of shards,” and saving old shards for Part 2 is a mistake.
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Social posts about Part 2 highlight “new Shard currency” and explicitly say that “current shards won’t work.”
If you’ve been hoarding Part 1 shards from Croatia or earlier, those are still useful for finishing Part 1 galleries, but they won’t unlock USA or other Part 2 players.
Are 117 OVR “Shard 2.0” rewards real or just leaks?
At the time of the USA launch, 117 OVR players tied directly to A Nation’s Story Part 2 remain unconfirmed.
Creators have posted multiple videos about:
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“117 OVR Player x Shard System x Nation Story Part II”
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“free 117 OVR player coming with shard system”
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117 OVR rewards in TOTY and other events, sometimes alongside claims about shard systems being removed or reworked.
However, when you look at what’s actually verifiable:
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In‑game USA event screens and trusted guides do not show any guaranteed 117 OVR player in A Nation’s Story Part 2.
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The same leak channels often present 117 OVR talk as speculation, using phrases like “could be part of the grind” rather than showing direct screenshots of Nation’s Story rewards.
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One major leak video even links the 117 OVR to a different event format (like TOTY Draft) and mentions the shard system being removed, which obviously conflicts with Shard 2 being live in Part 2.
So, for serious planners: treat 117 OVR through Shard 2 as “unconfirmed and subject to change.” It’s fine to keep it in the back of your mind, but don’t stake your shard spending or squad planning purely on those leaks.
Expert insight from practical play: if you’re hovering around 112–114 OVR and still filling obvious gaps (fullbacks, backup CBs, a bench GK), the safe move is to use Shard 2 on tangible upgrades from USA and future nations, then treat any 117 OVR leaks as a possible bonus later, not as a guaranteed endgame target.
How should you spend Shard 2 as a free‑to‑play or light spender?
If you’re free‑to‑play or low‑spend, the best approach is to split your Shard 2 between short‑term squad upgrades and a reserve for future nations.
A solid framework:
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Secure daily Shard 2 income
Aim for eight correct guesses in USA’s quiz whenever possible; that 300 Shard 2 per day is your core progression. -
Identify immediate squad upgrades
Look at the USA Gallery for players who improve weak positions or badly linked spots in your team. If a Gallery player gives you a league or nation link you’re missing, that’s usually worth shards even without 117 OVR on the horizon. -
Keep a “future nations” buffer
Hold back a portion of your Shard 2 so you can react when Mexico and the later nations reveal their line‑ups. Since Part 2 is planned as a connected arc, you don’t want to be drained when a perfect meta card drops in chapter three or four. -
Ignore shard hoarding myths from Part 1
Some players tried saving Part 1 shards for Part 2 and were burned when they discovered the currencies are separate. Don’t repeat that, but do apply the lesson by preparing for cross‑nation shard use inside Part 2 itself.