FBC Firebreak is now live, and since it’s Remedy’s first foray into co-op shooters—plus available via Game Pass and PlayStation Plus—this is the perfect time to break down everything you need to know. Whether you’re curious about missions, currencies, corruption tiers, or how to level up your class efficiently, this guide has it all.
All Missions in FBC Firebreak at Launch
At launch, FBC Firebreak features five missions, each with three tiers. While many might expect a few more for the price, these offer solid replayability, especially as you unlock higher corruption levels.
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Tier 1: One objective → Extract
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Tier 2: Two objectives → Extract
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Tier 3: Three objectives → Extract
After completing all three tiers of a mission, corruption tiers become available. Each corrupted level increases the number of corrupted items and research samples available in that mission. Difficulty settings (easy to extreme) affect enemy behavior and rewards, but corruption is the key modifier for farming materials.
Corruption and Currency Explained
Lost Assets are the primary currency, found in clipboards, satchels, or dropped by powerful enemies. You can use them for:
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Unlocking skills in the Research tab
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Spending on Requisition items, like new weapons and tools
Each skill has three upgrade tiers:
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Weak
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Strong
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Resonant
To unlock these, you’ll need a mix of Lost Assets and one of five secondary currencies, each tied to a specific mission:
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Resonant Globes (Green)
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Vicious Strips (Yellow)
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Whispering Ash
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Achromatic Sand
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Numbered Splinters
To get secondary currencies, you’ll need to play that mission at Corrupted Tier 1–3, as each level guarantees corrupted items in different zones.
For destruction of corrupted items, look for the Black Rock Gun, usually near ammo stations. These items only have three charges, so aim carefully. Destroying these items and exploring the corrupted zone gives you the rare research samples needed for upgrades.
Perks, Skill Points, and Class Progression
There are two levels to track:
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Class Level: Determines how many perks you can equip (Level 9 = 9 perks)
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Overall Level: Unlocks new skills in the Research tree (max skill unlocks at Level 47)
Progression is class-specific. So if you want to use all three classes (Fix, Jump, Splash), you’ll need to level each one separately.
Every skill applies across all classes, but the number of active perks depends entirely on your class level. Class XP and main XP are gained by simply playing missions using the class you want to rank up.
Requisition and Loadouts in FBC Firebreak
The Requisition system is Firebreak’s equivalent of War Bonds from Helldivers 2. There are two packs at launch:
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Operational Essentials (core gameplay)
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Fire Starter (deluxe cosmetics only)
Lost Assets spent in requisition unlock pages of new tools, perks, weapons, and augments. These items come in three rarities:
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Faulty
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Functional
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Optimized
Each tool or augment auto-equips depending on your class. For example:
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Leftmost item → Fix Class
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Middle → Jump
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Rightmost → Splash
Items and augments cannot be mixed across classes, but your guns and grenades are shared. Prioritize requisitions that match your preferred class to make the best use of your Lost Assets.
Customization, Crossplay, and Final Thoughts
FBC Firebreak features full crossplay, and joining a session is simple—just generate a lobby code and share it with a friend. While that’s a nice touch, the lack of voice or text chat feels like a huge miss for a co-op game.
Customization options include:
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Helmet
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Body armor
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Gloves
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Sprays
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Voice presets
Cosmetics don’t offer class-specific limits like in Destiny, and the visuals stay true to Remedy’s style—strange in a good way.
As for gameplay feel, Firebreak delivers solid gunplay and great visual polish. But with only five missions at launch, it might not offer enough long-term variety for solo players. While corruption tiers and high difficulties add depth, it’s clear that FBC Firebreak was designed with group play in mind. Solo runs feel punishing, and matchmaking hasn’t been smooth so far.
That said, it’s a joy to revisit the world of Control—especially now that you’re not Jesse Faden flinging enemies with ease. The Hiss are now real threats, and that alone brings a refreshing angle to the universe. It’s a good start, but not Remedy-level excellent—yet.