F1 25’s biggest leap forward is the full rework of the My Team mode. Codemasters replaces the familiar driver-owner format with a pure team principal role, giving players control of two drivers instead of one. While you still drive the races, you now manage contracts, morale, development priorities, and research logistics, making this feel more like a streamlined hybrid of F1 Manager and traditional racing gameplay.
Research and development now include an added step: components must be built after they’re researched. You also have to choose which driver gets upgrades first, which impacts morale and performance. It creates a meaningful trade-off between chasing individual glory or focusing on the constructor’s title. From reputation systems and scouting new drivers to upgrading facilities in phases, My Team is no longer an afterthought—it’s a central gameplay loop.
Improved Driving and New Tracks (F1 25 Review)
Handling was a major complaint in F1 24, but F1 25 feels smoother and more grounded. Cars now respond better on both controller and wheel, curbs impact performance more realistically, and understeer is toned down. While occasional rear slip can still catch you off guard, recoveries feel more manageable and natural.
Laser scanning brings more realistic surfaces to Bahrain, Suzuka, Miami, and others. The environmental details like cherry blossoms at Suzuka add visual flair, and rain effects like tire spray look sharper. AI has improved slightly, especially when driving defensively, but first-lap bunching and glue-like collisions still occur.
Reverse layouts for circuits like Silverstone and Red Bull Ring are included for variety, though not every track suits this change. It’s a welcome but minor addition compared to what classic tracks would have brought.
Breaking Point 3 Adds Drama, but Familiar Faces Stall
Breaking Point returns with its most cinematic outing yet. The Drive to Survive-style presentation continues to impress, blending high-quality CGI cutscenes with on-track objectives. Devon Butler and Callie Mayer take center stage in a well-paced, emotional arc that adds weight to the narrative. Aiden Jackson, however, feels underused with an arc that lacks depth.
Branching objectives and character selection introduce some replay value, and the new difficulty tier fixes balance issues from previous entries. If this is the finale of the Breaking Point trilogy, it closes the arc on a strong note, with enough drama and polish to stand out—even if new characters would freshen things up next time.
The F1 movie crossover content starring Brad Pitt adds live-action cutscene integration. It’s well executed but currently limited, with more chapters gated behind pre-orders or paid DLC after launch.
Familiar Weak Spots and Live Service Bloat
Despite F1 25’s improvements, some parts remain untouched. Driver Career hasn’t changed much beyond the option to choose fictional teams likeKonnersport or APX GP. F1 World is still a cluttered, microtransaction-heavy mode that fails to appeal beyond a niche audience. Menus also feel outdated, and online ranking systems are still barebones.
That said, F1 25 offers incredible value through three major modes: Breaking Point, My Team, and Driver Career. Even with live service elements tacked on, the core game delivers enough depth and content to make them easily ignorable.