FC 25 has finally received new updates. The biggest change to the game is the addition of a new mode called “Rush”. This mode will feature in Ultimate Team and include season rewards. In this post, we’ll cover everything known so far about the new Rush mode. We hope to see gameplay footage soon, but for now, here’s more about Rush 5v5.
New EA FC 25 Game Mode: Rush
The first major change in FC 25 is the introduction of a new game mode called Rush. EA has responded to requests for a fun game mode that is less competitive but still rewarding. This game mode is integrated across the entire game, from Kickoff to Career Mode to Pro Clubs, and most importantly, into Ultimate Team. The gameplay is five versus five on a smaller pitch, reminiscent of FIFA Street.
In Rush, control is limited to one player, not the entire side. Players can either participate in drop-in matches like Pro Clubs or team up with friends. This mode gets particularly interesting in Ultimate Team, where player cards are used to form squads. Rush starts uniquely with a race to the ball, and players line up on the side of the pitch. Offside lines differ from traditional gameplay, adding tactical depth. Additionally, blue cards result in a one-minute timeout, and the game operates on a seven-minute countdown timer.
Rush introduces a unique endgame scenario. In case of a draw, the game enters a Golden Goal period of 2 minutes and 20 seconds, followed by old MLS-style penalty kicks if needed. This gameplay mode also includes in-game messages similar to Rocket League, enhancing the interactive experience.
EA FC 25 Ultimate Team Integration
Rush has significant implications for Ultimate Team. Players can use both tradable and untradeable cards in this mode. Rush points earned in the game can be used to get packs and progress in the revamped season pass. Objectives and Evolutions can also be completed in this mode, making it advantageous for various in-game tasks.
Events in Rush mode will resemble friendly events with specific squad requirements, offering bonuses for using players corresponding to event restrictions. For example, using Jude Bellingham in a La Liga event yields bigger rewards than using Virgil van Dijk. A crucial question is the nature of the rewards in Rush. If the rewards are highly valuable, the mode might become competitive. However, if it remains a fun mode with decent rewards, it will retain its casual appeal.