Home » Devs Confirm Crossplay, Reporting, and Ranked Queue Updates in Rematch

Devs Confirm Crossplay, Reporting, and Ranked Queue Updates in Rematch

The developers of Rematch shared their biggest update yet, outlining clear goals for the months ahead. Crossplay and player reporting will go live within six to nine weeks, potentially before Season 1 begins in early September. Players will finally match across platforms, addressing one of the most requested features since launch. Alongside this, the game will introduce in-game player reporting tools, modeled after systems in games like Rocket League. Reports will likely lead to short-term bans, starting at three days. Developers want players to handle poor behavior quickly and with clear evidence.

Button Mapping and Gameplay Fixes Incoming

Within the next week, players will receive a long-awaited option: full button remapping. This quality-of-life feature helps users tailor their controls, especially for mechanics like soft lobs. Developers also acknowledged bugs related to goalkeeper animations and missed tackle collisions. While those issues require deeper fixes, the team confirmed that they remain a priority. The acknowledgment alone suggests active development and improved communication with the community.

Ranked Queue Updates Will Arrive Later

Players who prefer 3v3 or 4v4 ranked formats will need to wait. The developers currently focus on keeping the player base united, which means delaying new ranked queues. A new competitive queue will still arrive in a few months, but it won’t include multiple formats immediately. Adding more queues would require not only backend systems, but also updates to the UI, UX, player profiles, and end-of-match screens. Developers plan to reveal more details as progress continues.

Sloclap Dev Update – July 18th 2025
byu/Sloclap inRematch

Matchmaking Will See Fairness Improvements

The team also discussed Rematch’s matchmaking and ranking systems. They use OpenSkill, a system that calculates each player’s matchmaking rating (MMR) to form balanced teams. Matches aim for a similar average skill rating across both teams, but current settings allow wide skill gaps within individual squads. This leads to frustration when experienced players carry teammates who play at lower levels. To reduce this issue, developers plan to tighten skill ranges without causing longer wait times.

Rank in Rematch acts as a progression tracker, separate from MMR. It does not directly influence team creation. This allows friends of different ranks to play together. Developers defended this approach, saying the game aims to reflect real football, where lower-tier players often compete alongside elite talent. If a Master-ranked player joins two Gold-ranked friends, the system will find balanced opponents with a similar mix. This logic, according to developers, leads to more enjoyable matches—especially as lower-ranked players improve over time.

Demotion Protection Still Under Review

Currently, players cannot drop an entire rank tier, such as falling from Gold to Silver. Developers said this feature helps reduce frustration, but they also admitted it introduces complications. Some players prefer to fall naturally through the ranks when performance drops. Others find it motivating to maintain a threshold. The team confirmed they will revisit the topic and post more details within days, not weeks. This suggests the next development blog will focus on ranking adjustments.

Global Servers and Latency Fixes Start Soon

The last section of the update addressed server infrastructure. Developers acknowledged network problems across regions and confirmed that they will optimize packet routing to reduce lag. The first improvements will roll out to South America, followed by regions like the Middle East. These changes aim to reduce latency while expanding access to new regions. The team also plans to assess server locations and make adjustments to improve gameplay smoothness worldwide.

This update covered nearly every major concern. While some changes will take time, the transparency helps set expectations. Players can now plan for upcoming patches, including button remapping, reporting systems, competitive queue changes, improved match fairness, ranking tweaks, and server upgrades. Rematch continues evolving, and this update gives players reason to stay engaged.

Written by
Cecil Sales is a gaming expert and writer for Gamer.org, where he explores the latest trends, reviews, and industry insights with a sharp eye for detail. With more than a decade of experience in the gaming world, Cecil has developed a reputation for blending thoughtful analysis with an accessible, player-focused perspective. He covers everything from blockbuster releases and indie standouts to esports and the future of interactive entertainment. Passionate about storytelling and game design, Cecil brings both expertise and enthusiasm to his work. Away from the keyboard, he enjoys strategy RPGs, competitive shooters, and experimenting with VR worlds.

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