If you are a new or low‑spend player in The Seven Deadly Sins: Origin, Daisy’s first Pick Up banner in the v1.1 update is generally a safe skip so you can keep pushing for launch heroes like Meliodas and save for future IP headliners. Daisy is a solid original character with real long‑term potential in crit‑focused and elemental teams, but nothing in the current patch makes her a must‑have for clearing story, early Abyss, or progression events. For whales and collectors who already own most launch units, she’s a fun tech pick and likely a future staple in lightning‑leaning comps, but not an urgent chase.
Daisy Pick Up Banner: Quick Value Guide
| Category | Details |
| Featured Hero | Daisy (SSR Fairy / Hybrid DPS-Support) |
| Element | Flexible: Lightning (Book), Earth (Shield), Wind (Wand) |
| Role | Crit Support / AOE Control / Debuffer |
| Banner Type | Hero Pick Up Draw (Requires Limited Tickets) |
| Value Rank | Moderate: High utility, but lower immediate priority than Meliodas. |
Daisy’s Elemental Flexibility
Daisy is unique because her combat role and element change entirely based on the weapon she equips (unlocked at Mastery Level 30).
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Book (Lightning): Focuses on Critical Rate support and team-wide AOE control. This is her most “meta-relevant” kit for current high-level play.
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Shield (Earth): Shifts her into a sustained DPS role with damage reduction stances and energy-charging mechanics.
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Wand (Wind): Turns her into a burst debuffer, shredding enemy resistances and applying damage-over-time effects.
Who Should Pull?
| Player Type | Recommendation | Logic |
| F2P / New Player | SKIP | Meliodas is still the superior raw carry. Save your limited tickets for future anime-canon headliners. |
| Light Spender | OPTIONAL | Pull only if you already have Meliodas and want a “battery” to power up your crit-heavy units. |
| Whale / Collector | PULL | She is a staple for future Lightning teams and provides massive QoL with her 50% Magic Charge passive. |
v1.1 Update: Account Impact
The v1.1 patch isn’t just about the gacha; it introduces systems that help balance the cost of skipping her.
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Free Rewards: The update distributes over 2800+ Star Fragments and a variety of free tickets through the new “To a Destiny Beyond III” event and login bonuses.
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Abyss Difficulty: New challenges for bosses like Orgot and Guila are live. While Daisy helps with elemental exploitation, these are clearable with the standard launch SSRs (Meliodas, King, Diane).
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SSR Selector: A free SSR selector from early-game progression milestones makes it easier to fill holes in your roster without spending gems on Daisy.
This guide is written for launch‑window players on PC and PS5 who are juggling limited gems between the Meliodas Pick Up banner, Daisy’s new Pick Up Gacha, and the first wave of events and Abyss content. We’ll walk through how Daisy works, how the v1.1 systems change your account value, and who should actually pull now that the first post‑launch patch is live.
Should you pull Daisy?
If you want the short version:
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New / early‑game players: focus your pulls on Meliodas and core SSRs from the permanent pool; skip Daisy unless she’s a favorite design for you.
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Light spenders / dolphins: only pull Daisy if you already secured Meliodas and you enjoy experimenting with crit and elemental comps.
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Whales / collectors: pull if you want full roster coverage and to future‑proof lightning teams, but know she’s not meta‑breaking on release.
If you decide to skip, the v1.1 patch hands you extra gems, tickets, and a free SSR selector through events and the new pass system, so you’re not missing out on overall power just by skipping this banner.
How Daisy’s banner works in 7DS: Origin
Daisy arrives in v1.1 as an original SSR hero added via a limited Daisy Pick Up Gacha, not the permanent pool. She was present in earlier testing but removed from the launch roster, and this patch effectively re‑introduces her as the first “new character” banner after global release.
Key banner facts
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Daisy is the featured SSR on her Pick Up Gacha, with elevated odds compared to off‑banner SSRs, similar to how Meliodas worked.
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The banner uses the same Hero Pick Up Draw Tickets and premium currency as other limited hero banners, so every pull here is one less pull toward future headliners.
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Her release is paired with an “Autumn Scent” skin and Daisy trial event, so you can test her kit via event content without committing to a full summon session.
For most accounts, the opportunity cost is the real issue: every multi you throw at Daisy is a multi you are not saving for likely banners built around anime‑canon heroes and more central roles.
What does Daisy actually do?
Daisy is a fairy‑type original character with a story tie‑in as a past‑era researcher who created a mysterious artifact and later joins Tristan’s group. In combat, she plays as a flexible caster with transformation, strong Magic Gauge generation, and team‑wide crit support that leans toward elemental burst teams.
Core gameplay identity
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Her passive dramatically boosts Magic Gauge charge and removes mana cost from her Ultimate, letting her cycle transformations and skills more aggressively than most heroes.
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Her basic and special attacks restore Magic Gauge while dealing ranged damage, and her transformed “riding” state converts that gauge into higher DPS.
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Her kit leans heavily into crit damage, crit chance, and lowering enemy crit resistance, setting up carries like Drake or future lightning units to hit much harder.
You can think of Daisy as an enabler: she isn’t a pure solo carry the way Meliodas feels early on, but she makes already strong units shine in teams built around crit and element weaknesses.
Daisy strengths and weaknesses by player type
Here’s a quick snapshot of what she brings to typical launch‑window accounts.
In short, Daisy is more about futureproofing and playstyle flavor than fixing a current pain point like “I can’t clear this story boss” or “my team bricks in Hell difficulty.”
How the v1.1 patch changes her value
Daisy doesn’t land in a vacuum. The v1.1 update also adds Abyss difficulty to selected Boss Challenges and Dungeons, buffs early‑game rewards, and rolls out event chains like Hero Daisy trials and “To a Destiny Beyond III.”
Patch changes that matter for your decision
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Abyss difficulty is added to Orgot in Boss Challenge and the Capital of the Dead (Guila) dungeon, both tuned around exploiting elemental weaknesses (Earth and Darkness for these initial fights). Daisy can slot into comps that lean on burst windows and crits, but she isn’t mandatory for beating these encounters.
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Path of Exploration and other early missions are made easier, and gathering materials such as flowers are more rewarding, reducing the need for highly specialized units just to clear early progression.
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A new pass system and upgraded event rewards increase your income of tickets, Star Fragments, and other resources, which softens the blow if you decide to skip this banner and stockpile for the next one.
From a long‑term account perspective, the patch is generous enough that skipping Daisy doesn’t leave you behind. You still gain power through free SSR selection, better event rewards, and quality‑of‑life improvements.
Who should actually pull for Daisy?
Let’s break it down based on where your account sits right now.
If you’re a new or mostly free‑to‑play player
Your priority should remain securing cornerstone SSRs from the Meliodas Pick Up and building a reliable core team rather than chasing a flexible, future‑leaning OC unit. The gacha system clearly distinguishes between limited and permanent banners, and early on you feel every wasted ten‑pull.
Pull for Daisy only if:
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You already have Meliodas and a couple of strong SSRs you enjoy.
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You like her design and are okay with a smaller immediate power spike in exchange for a more interesting team later.
Otherwise, treat the Daisy trial event as a free test drive and keep your tickets for later.
If you’re a light spender or mid‑game player
Here Daisy gets more interesting. With access to more units and gear, you can actually build around her crit support and Magic Gauge tricks. In Abyss and Hell‑eased content, creating comps that punish elemental weaknesses and crit windows feels rewarding.
Pull for Daisy if:
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You already cleared most launch content, own Meliodas, and want fresh team archetypes to keep the game engaging.
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You enjoy theorycrafting and plan to push Abyss tiers where crit‑optimized teams can shave off clear times and smooth boss phases.
Skip her if you are still missing core SSRs or plan to spend only on “big” anime heroes when they eventually rotate in.
If you’re a whale or roster collector
For you, the question is less “is she worth it?” and more “do I want to keep this account future‑proofed?” Daisy’s kit clearly hints at future synergy, especially with lightning‑type and crit‑hungry carries. Picking her up now means you’re ready when those units drop.
Expert insight: in similar gacha RPGs, early OC supports like Daisy often go from “skip bait” to quietly essential once a later banner unlocks their full synergy. If you keep up with every banner anyway, you might as well secure her while she’s featured.