Valorant on console is the hottest game this past week. The controller gang has finally gotten a taste of what Valorant offers, and everyone has grinded since the private beta went live. Rumors suggest the game will go live for everyone on July 15th for those who did not get access to the beta codes. Currently, only select regions have access to the private beta. Since Valorant on the controller is new, not every player has gotten the settings right. In this post, we cover the best settings for the controller, including some surprises that make the game much smoother aim-wise.
Basic General Settings
Starting with the map settings, the preferences include “rotate with player” on and “keep player centered.” The size and zoom are adjusted based on personal preference, with the rest of the settings remaining unchanged. The enemy highlight color is set to purple as a matter of preference.
Controls and Button Mapping
The button settings are generally kept the same, but the left bumper on the controller is mapped to the A button, making it act as the jump button. This setup uses two paddles on the controller: the left paddle acts as the left bumper for Ability One, and the right paddle acts as the right bumper for Ability Two. Players without paddles shouldn’t worry, as jumping isn’t crucial in this game. The left bumper as jump is a personal preference.
Valorant Sensitivity Settings
Having played Valorant before and reaching Ascendant and Immortal 1 levels, there is a decent understanding of the game. When choosing controls for the console version, a 55 base sensitivity and 20/20 Focus sensitivity with a light base curve were found to be ideal. Most players use a lower Focus sensitivity and a faster base sensitivity, but this approach is believed to be incorrect. The advanced settings allow running while in Focus mode, which is crucial. Focus mode currently lacks a curve feature, meaning a slower Focus sensitivity won’t go faster regardless of stick pressure. In contrast, the base sensitivity has a curve, providing finer control while aiming at enemies. Running while in Focus mode doesn’t affect corner clearing or fast turns, and activation/deactivation is seamless. This setup offers excellent control over aim, with a light curve proving to be the best.
Dead Zones
Dead zones determine how much pressure is needed on a thumb stick before it registers an input. A large dead zone requires more movement to register, while a small dead zone registers with a light touch. In Valorant, setting the dead zone too low can cause stick drift, making the crosshair move with the slightest touch. The dead zone settings should prevent this issue. The outer dead zone determines how much stick pressure is needed to reach maximum sensitivity speed and should not be set too low. For the movement dead zone, it should be kept around the default or slightly lower. Lowering it too much can cause accidental steps, giving away the player’s position to the enemy team.
Advanced Settings
In the advanced settings, lowering the trigger dead zone to the minimum is recommended. This ensures the game registers input as quickly as possible, which is crucial in one-on-one situations. Disabling walking while in Focus mode can also be done here. The crosshair settings are basic and based on personal preference.