Battlefield 6 players hoping to jump back into Proximity Chat will have to wait a little longer. The Battlefield team has confirmed that the feature will remain disabled while developers investigate ongoing problems, although there is better news for REDSEC players: matchmaking appears to have stabilized following update 1.4.3.1.
The latest status report gives players a clearer picture of what is currently broken, what has already been fixed, and which seemingly strange behaviors are actually intentional.
Several REDSEC-specific issues remain under investigation, including incorrect damage numbers, missing armor hit indicators, and problems with sniper rifle zeroing.
Proximity Chat isn’t coming back yet
The biggest disappointment for some players will be Proximity Chat.
Battlefield introduced the feature as part of its ongoing testing around Battle Royale, allowing nearby players to hear and communicate with each other based on their position in the world.
It did not stay active for long.
The developers disabled Proximity Chat while investigating issues connected to the feature, and the September 18 status update confirms that it will remain offline for the time being.
There is currently no confirmed date for its return.
Battlefield previously made it clear that Proximity Chat was effectively being tested in live conditions, with the team prepared to temporarily disable it whenever fixes or adjustments were required.
REDSEC matchmaking is looking much healthier
There is at least some positive news.
Matchmaking problems have been one of the more disruptive issues affecting REDSEC, but Battlefield says its internal data and community feedback both indicate that the situation has improved since update 1.4.3.1.
The developers are not considering the problem completely finished, however.
Matchmaking remains one of the team’s highest priorities and will continue to be monitored closely.
That is important because Battlefield has already acknowledged broader community complaints around match quality, including high-ping servers, matches starting with too many bots, and inconsistent team situations.
Missing attachments aren’t affecting real matches
Another reported issue initially sounded much worse than it actually appears to be.
Some players have reported weapon attachments disappearing or changing unexpectedly.
After investigating the problem, the Battlefield team says it currently appears to be isolated to the Firing Range.
That means weapon attachments should still function normally in standard multiplayer and REDSEC matches.
The issue has not been fully resolved, but at least players do not currently need to worry about entering a live match and discovering that their actual weapon setup has been stripped apart.
Those random out-of-bounds warnings are intentional
One of the stranger complaints following recent updates involves areas that suddenly trigger an out-of-bounds warning despite previously appearing safe to enter.
According to Battlefield, that is not a bug.
The restricted zones are part of a vehicle spawn protection system.
When players enter an active vehicle deployment area, the game can force them out to prevent teams from camping or blocking vehicles as they spawn.
The confusion comes from the fact that these zones are not always obvious.
The developers acknowledge that the system could be communicated more clearly and are discussing ways to make the restriction easier for players to understand.
REDSEC still has several HUD problems
Some of the remaining issues are purely visual, but they can still make combat difficult to read.
Weapon damage values above 100 may currently display incorrectly on the HUD during REDSEC matches.
Importantly, Battlefield says the underlying damage calculation is still correct.
In other words, the weapon is dealing the proper amount of damage — the number shown to the player is wrong.
Armor presents a separate problem.
Players wearing armor can sometimes fail to receive the expected incoming-damage and directional hit indicators when they are shot.
That issue remains under investigation.
The team has, however, already deployed a server-side change to address delayed HUD notifications. Those notifications should now appear immediately again.
Sniper zeroing needs another client update
Sniper players are also waiting on a fix.
The developers have identified the cause of an issue that can make the zeroing indicator disappear from sniper rifles.
Unlike some server-side fixes, this one requires a client update.
Battlefield has not yet confirmed exactly when that patch will arrive.
The Interdictor is another weapon being watched closely. Reports suggest it can currently deal more damage than intended in Gauntlet, and the team plans to bring its performance back in line with the balance introduced in update 1.4.3.0.
Battlefield 6 is improving, but 1.4.3.1 isn’t the end of the cleanup
Update 1.4.3.1 appears to have addressed one of REDSEC’s most important problems by stabilizing matchmaking, but Battlefield still has a sizeable list of smaller issues to work through.
For most players, the encouraging part is that several scary-looking problems are less serious than they initially appeared.
Missing attachments do not currently affect live matches, incorrect damage numbers are only a visual HUD issue, and the mysterious out-of-bounds zones are intentional.
Proximity Chat is the biggest feature still completely unavailable.
Until Battlefield is confident that the underlying issues have been solved, players should expect it to remain switched off.