Mobile Legends: Bang Bang Patch 2.1.67 landed on the Original Server on April 22, 2026, and it is one of the bigger balance drops in recent memory. Aulus received a complete kit overhaul, the entire Marksman role got a durability rebalance, and the patch shipped with 8 hero buffs, 5 nerfs, and 18 general adjustments across 28 heroes total.
Revamped Aulus: Skill Overhaul
| Skill | Core Change | Impact |
| Passive | Stacks via damage/sec | Easier to maintain enhanced Basic Attacks. |
| Skill 1 | New: Speed & CC Immunity | Solves his “kite-ability” issue; helps engage. |
| Skill 2 | New: Re-cast Dash | Gives him a secondary chase/re-engage tool. |
| Ultimate | 4 Strikes + Charged Slash | Ties into his passive loop; higher fight presence. |
Marksman (Gold Lane) Adjustments
| Hero | Type | Primary Change |
| Miya | Buff | ↑ Early-game Base HP and Defense (safer laning). |
| Ixia | Adjust | ↑ Speed / ↓ HP Growth. Better positioning, less tanky. |
| Irithel | Adjust | ↑ Late-game Damage / ↓ Late-game HP Growth. |
| Brody | Adjust | ↓ Mid-game power / ↑ Early & Late-game consistency. |
| Bruno | Buff | ↑ Base HP and Movement Speed. |
| Hanabi | Nerf | ↓ Durability; +16% Damage Taken in Brawl mode. |
If you are climbing ranked right now, this patch directly affects which Gold Lane picks are safe bets and which fighters are worth adding to your pool. Read on for every change that matters, who benefits the most, and how to adjust your playstyle starting today.
Aulus Is Basically a Different Hero Now
The headline change in Patch 2.1.67 is the full revamp of Aulus, the Warrior of Ferocity. Moonton officially acknowledged three core problems with the old kit: he was too reliant on Basic Attacks with no real pursuit tool, his Ultimate felt disconnected from the rest of his skills, and Skill 1 had low gameplay depth.
The redesigned Aulus is now described as “a sustained Fighter who weaves Basic Attacks between skills,” which is a clear shift toward the kind of fluid playstyle that other top fighters already enjoy.
His New Kit, Skill by Skill
Passive: Fighting Spirit
Aulus now builds a stack of Fighting Spirit on his axe every second after dealing damage to any unit. At full stacks, his Basic Attacks are enhanced. This creates a sustained pressure loop where staying in fights rewards him with escalating attack speed and empowered autos.
Skill 1: Aulus, Charge!
This is the movement skill the old Aulus never had. He increases his Movement Speed and, if he does not receive a high-level crowd control effect within 2 seconds, he gains Control Immunity for the remaining duration. This single skill fixes his biggest weakness: kite-ability. Tanks and assassins that used to just walk away from him no longer have that luxury.
Skill 2: The Power of Axe
Aulus slashes in a fan-shaped area dealing damage and applying a slow. On hit, he can cast this skill again to dash forward and deal damage to the target area. This is the re-cast mechanic that gives him both engage and chase potential in a single button.
Ultimate: Cleaving Axe
He repeatedly swings his axe at nearby enemies across four strikes. After the fourth hit, he briefly charges before unleashing a wider, higher-damage slash. This is a full replacement of the old Ultimate and it ties directly into the Fighting Spirit stacking loop, rewarding players who stay in the thick of a fight rather than retreating between autos.
What This Means for Ranked
The old Aulus was a niche pick who punished immobile enemies and fell apart the moment anyone kited him. The new kit gives him actual engagement tools, which lifts his ceiling from “one-trick territory” to “legitimate jungle and EXP lane option.” He will need a few weeks of data to settle, but right now he is worth picking up before his win rate is discovered and his ban rate climbs.
Every Gold Lane Marksman Was Touched, Here Is Who Wins and Loses
Moonton explicitly stated that the adjustments were based on each Marksman’s early-game laning strength and late-game power scaling. That means heroes were not treated equally, and the changes go in both directions.
Miya Gets Early Durability
Miya received a buff to her early-game durability specifically because of her lack of movement skills. The patch notes confirm she was considered too easy to punish in lane before her damage and attack speed come online. This change makes her slightly safer to pilot in solo queue, where you cannot always rely on your Support to cover your positioning gaps.
The Marksman Mana Cost System-Wide Adjustment
Across the Gold Lane roster, Moonton adjusted mana costs to align with a broader Marksman economy rebalance. Several heroes saw mana costs normalized so early-game trading is more predictable. One confirmed example from Liquipedia: Skill 2 mana costs were restructured from a per-level variable to a flat value for at least one Marksman, reducing the knowledge gap around early rotations.
Who Gets Weaker
Marksmen with strong early laning and strong late-game protection or range received durability reductions. Hanabi and other self-peel or high-range picks are in this group. In Brawl mode specifically, Hanabi’s Damage Taken modifier was increased from +10% to +16%, signaling she was overperforming in short-burst formats. Wanwan’s Damage Dealt in Brawl was also nudged upward from +4% to +8%, suggesting Moonton sees her as needing a push in limited formats even while the broader meta adjustments tighten her standard play.
The 8 Hero Buffs: Who Stands Out
The full patch ships 8 hero buffs across multiple roles. From confirmed data:
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Miya received early-game durability increases to compensate for her lack of mobility skills.
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Marcel had his Ultimate buffed, confirmed in patch coverage alongside the Marksman adjustments.
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Multiple other heroes across fighter, mage, and support categories received targeted stat improvements, though the most visible buff package belongs to Aulus through his revamp.
In Brawl mode, the following heroes were specifically buffed: Zhuxin, Gatotkaca, Chip, Wanwan, Granger, Lancelot, Fanny, Hanzo, Kalea, and Franco. Fanny in particular received a significant Brawl buff, with her Damage Taken reduction jumping from -16% to -24%.
The 5 Nerfs: What Got Pulled Back
On the nerf side, Brawl mode adjustments confirm that Natan, Estes, Freya, Gloo, Leomord, Sun, Kadita, Uranus, and Argus were all weakened in Brawl-specific modifiers. For the main ranked mode, five heroes across the roster received targeted nerfs, with overpowered early-game Marksmen and high-tempo fighters being the primary targets based on Moonton’s stated design intent.
Equipment Changes and Starlium Scythe
Three equipment items were adjusted in Patch 2.1.67. Starlium Scythe, a core item for Basic Attack-scaling mages, received key changes that shift its value proposition. If you are playing a mage who relies on weaving autos between abilities (think Yve or Kimmy builds), it is worth re-testing your item order this patch before locking into your usual build.
How to Play the New Meta Starting Now
If you main Gold Lane: The Marksman durability rebalance means fragile early-game picks just got a harder laning phase. Play safer pre-Level 4 and wait for your power spike before trading hard.
If you main EXP Lane or Jungle: Aulus is worth learning right now. His new Skill 1 gives him engage and a soft crowd-control immunity window, which was the exact tool he was missing. His ceiling is genuinely higher in this form.
If you run Support: Your Marksman laner may be squishier this patch depending on their pick. Vision control and early rotations to Gold Lane matter more now, not less.
The next patch on the Advanced Server is already tracking as Patch 2.1.68, which continues the Marksman durability theme. Keep an eye on the Advanced Server notes over the next two weeks for early signals on which Gold Lane heroes are next in line for adjustments.