ARC Raiders update 1.18.0 is a small but important hotfix on PC, PS5, and Xbox that closes two safe pocket exploits, tweaks Hurricane First Wave Cache loot, and fixes several crashes and quest bugs. If you were abusing Snaphook or Hurricane cache farming after Shrouded Sky, this patch directly affects your routing and risk‑reward.
| Aspect | Before 1.18.0 | After 1.18.0 |
|---|---|---|
| Rare Blueprints (per run) | 3–5 if routed well | 0–2 average |
| High-Tier Materials | Decent, secondary | Higher rates, primary |
In short, you can no longer stash weapons in a safe pocket without the Safekeeper Augment, Snaphook can’t be safely pocketed mid‑use, and Hurricane caches now drop fewer rare blueprints but better high‑tier materials. On top of that, there’s a “very hot fix” for the Dam Controlled Access Zone plus stability fixes for ARC performance drops, the “Worth Your Salt” quest, and a Player Proximity menu crash.
TL;DR:
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Expect less blueprint flooding from Hurricane First Wave Caches.
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Don’t rely on any safe pocket cheese, with or without Snaphook.
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Runs that hit the Dam CAZ and ARC‑dense areas should feel smoother and less buggy.
Safe Pocket & Snaphook Exploit Fixes Explained
The biggest change in 1.18.0 is how strictly the game now enforces safe pocket rules.
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Weapons can no longer be stored in a safe pocket unless you actually have the Safekeeper Augment.
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A separate issue where you could put Snaphook into a safe pocket while it was in use is also fixed.
These two exploits let players carry more firepower than intended and turn some escapes into almost zero‑risk moves, especially when combining Snaphook mobility with a guaranteed safe item slot.
From now on, if you misjudge an extract or overextend during a Snaphook escape, your gear is actually on the line again. That’s good for the overall economy, but it means you should double‑check your Augments and loadouts instead of assuming a “free” safe slot exists.
Player insight: If you came from extraction games where you always have one guaranteed insured slot, this change will sting at first. Once you adjust, you’ll notice fights feel tenser and other players’ kits feel more “earned” instead of obviously boosted by exploit abuse.
Hurricane Cache Loot Nerf After Shrouded Sky
Shrouded Sky’s Hurricane map condition introduced First Wave Caches that quickly became the best blueprint farm in ARC Raiders. Embark admits those caches were handing out too many rare blueprints, especially once players optimized routes.
Patch 1.18.0 makes a targeted adjustment:
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Rare blueprint drop rate slightly lowered in Hurricane First Wave Caches.
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High‑tier material drop rate increased in those same caches.
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Caches are still “a solid way” to get blueprints, just not reliably 3–5 blueprints per session anymore.
This shifts Hurricane runs from “blueprint jackpot every time” to a more balanced mix where materials carry more of the value. If you were still missing lots of weapon or armor blueprints, you’ll feel the nerf sharply; if you were already flush with gear and starving for mats, this actually helps your long‑term progression.
How This Changes Your Route Planning
Because this is a hotfix sitting between Shrouded Sky and the upcoming Flashpoint update, it’s mainly about stabilizing how you play day to day.
For blueprint‑hungry players:
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You should still chase First Wave Caches on Hurricane, but treat blueprints as a bonus, not a guarantee.
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Consider mixing in non‑Hurricane runs or other loot sources so you’re not disappointed by lean blueprint sessions.
For late‑game crafters:
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The higher rate of top‑tier materials in Hurricane caches is now the main reason to brave the weather.
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Fewer blueprints means you’ll hit a more natural ceiling of “things worth upgrading,” instead of drowning in half‑finished projects.
For risk‑averse runners who loved the safe pocket cheese:
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You need to build around real extraction risk again and pick Augments that match your playstyle.
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Snaphook remains strong as a movement and escape tool, but if you lose items during a bad escape now, that’s working as intended.
Dam CAZ Hotfix, Quest Fixes, and Performance
Beyond economy changes, 1.18.0 quietly cleans up several frustrating issues.
Confirmed fixes include:
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A “very hot fix” for the Dam Controlled Access Zone, addressing critical problems in that high‑value area.
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A bug where some ARC enemies caused performance drops has been resolved.
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The final stage of the quest “Worth Your Salt” now completes correctly even if another player finished it earlier in the same raid.
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A rare crash when navigating to the Player Proximity menu has been fixed.
If you avoided Dam CAZ because it felt unstable, this is a good time to re‑test it and see if it can slot back into your routes. The quest and menu fixes also mean fewer “I guess I have to restart” moments in the middle of a session, which is especially important in an extraction shooter where every disconnect feels expensive.
How 1.18.0 Fits Between Shrouded Sky and Flashpoint
Shrouded Sky landed with Hurricane weather, new ARCs, and the Dam CAZ, setting up a more chaotic Rust Belt. The studio has already teased Flashpoint as the next bigger update, bringing another map condition, a new ARC threat, and a fresh Player Project later in March.
Patch 1.18.0 sits in the middle and does three important things before Flashpoint arrives:
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Closes obvious exploits that would break any new content’s economy.
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Normalizes Hurricane loot so future updates don’t have to balance around blueprint overflow.
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Cleans up Dam CAZ, quest logic, and performance so the current endgame loop feels more stable.
If you’ve been on a break, you can jump back in now without worrying that you missed some one‑time farm; the systems adjusted here are meant to be the baseline going forward rather than a temporary event gimmick.
Is ARC Raiders 1.18.0 Good Or Bad For You?
Whether this hotfix feels like a buff or a nerf depends on how you were playing.
You’ll probably like 1.18.0 if:
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You value fair fights and hate seeing obviously exploited loadouts.
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You were already blueprint‑rich and mainly wanted high‑tier materials.
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You bounced off Dam CAZ or “Worth Your Salt” because of bugs.
You’ll probably dislike 1.18.0 if:
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You built your routine around safe pocket loopholes and Snaphook safety.
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You relied on Hurricane caches as your main blueprint catch‑up mechanic.