The core of 1.1.5 is a stability and fairness pass on top of flashy new content. Riot explicitly frames the system changes as smoothing out bugs and overpowered interactions that were warping high-level matches. If you’re grinding ranked, you’ll feel the difference in how safe your defensive options are and how oppressive offensive sequences can be.
| Feature / Category | Key Updates & Details |
| New Champion: Akali |
Playstyle: High-speed assassin, teleports, and “Twilight Shroud” smoke.
Unlock via: 1K KO Points, Champion Token, or Recruitment Event. |
| Local Duos Mode |
Function: Two players on one device/screen.
Rewards: Both players earn full account XP and Credits simultaneously. |
| Spirit Blossom Event |
Dates: April 9 – April 30, 2026.
Rewards: Avatar outfits, “In Full Bloom” title, emotes, and stickers. |
| Handshake Tag |
Nerf: +3 frames recovery on whiff.
Anti-Auto-Parry: 15-frame lockout from parrying after a tag. |
| Limit Strike |
Meter Nerf: Meter gain reduced from 40 → 20.
Impact: Limits the ability to loop metered super combos. |
| Break Meter |
New Scaling: Longer combos build meter much faster.
15s Combo: Grants 18x Break meter (Massive ramp-up). |
| Key Bug Fixes |
• Removed pseudo-unblockable tag setups.
• Fixed throw protection bugs in Juggernaut.
• Fixed “micro-jump” glitches during hitstop. |
For casual lobbies and couch play, Akali, Local Duos, and Spirit Blossom are the headliners. Akali brings a fast, teleport-heavy kit with Twilight Shroud smoke that powers up her other moves, and she can be unlocked via KO Points, Champion Tokens, or a time-limited Champion Recruitment Event. Local Duos means you can finally sit next to a friend, share a screen, and still earn account XP and Credits on both profiles.
Akali in 2XKO: what you need to know
Short answer: Akali is a high-speed assassin built around blades, teleports, and Twilight Shroud, rewarding players who are comfortable with hit‑and‑run pressure and tricky mixups.
Riot’s notes highlight that she fights with “a flurry of blades and Twilight Shroud, a smoke bomb that empowers her other moves.” That combination usually means:
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Strong left/right or high/low sequences inside smoke.
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Burst mobility to punish whiffs or unsafe tags.
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High reward if you can consistently confirm from scramble hits.
You can pick her up on April 7 using:
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1,000 KO Points or one Champion Token at launch.
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A free path through her three-week Champion Recruitment Event.
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10,000 Credits after the Recruitment Event ends.
Player insight: If you already main fast characters that live in your opponent’s face, Akali looks like a natural secondary. In testing-style sets, the biggest early adjustment will be respecting her smoke timings and not mashing tech or parry as soon as the screen goes cloudy.
Local Duos mode: how it works and who it’s for
Local Duos lets two players use one device, queue up together, and still earn full progression on both accounts.
Riot calls it one of their favorite additions in this patch, and it targets a real pain point for console and living-room players who had to pass the controller instead of actually teaming up. In Local Duos:
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Both players sign in on the same device.
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You can play together instead of swapping off.
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Both accounts gain XP and Credits as you play.
For ranked-focused duos, it means you can lab real team synergy instead of hoping the random partner system gives you someone who knows how to use Handshake Tag and Break timings. For new players, it’s also a clean way to learn by pairing with a more experienced friend on the same screen.
Spirit Blossom event and new cosmetics
Short answer: Spirit Blossom is a limited-time event from April 9 to April 30, 2026, with missions that unlock themed rewards.
If you care about cosmetics and titles, this is where you’ll spend your time between sets. Completing event missions nets you:
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Spirit Blossom avatar outfit (6 items)
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Spirit Blossom emote
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Spirit Blossom sticker
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Player title “In Full Bloom”
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Player title “Best Bud”
On top of that, patch 1.1.5 ships several bundles, including an Akali Launch Bundle, a Spirit Blossom Megabundle, a Blood Moon Megabundle, and Run It Back megabundles, all with limited-time availability and the possibility of returning through other methods later.
System changes: Handshake Tag, Limit Strike, and Break
This is where the patch really reshapes high-level games.
Handshake Tag changes
Handshake Tag is worse on whiff and no longer flows directly into automatic parry layers.
Key changes:
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Handshake Tag gains 3 frames of recovery when your Assist whiffs.
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In neutral, it’s weaker; on-block and on-hit are unchanged.
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There is now a 15-frame window after Handshake Tag where you cannot parry.
Riot explicitly calls out that Handshake Tag into parry had become a powerful, match-defining strategy at high level, and this lockout is aimed at removing that auto-pilot option while still letting you block and then choose to parry a jab afterward. For you, this means fewer situations where you feel like you’re guessing into an invisible parry shield every time an assist appears.
Limit Strike meter nerf
Limit Strike now builds 20 meter instead of 40, reducing how often you can loop super-heavy combos.
This Strike was “building too much meter for how easy it was to access for some champions,” so Riot cut its meter gain in half. They still want it to be a combo choice, but not a free path to looping metered super routes in situations where your opponent never really plays.
If you were running meter-positive routes that chained Limit Strike into multiple supers, expect to rework your routes or accept lower damage for more stable positioning.
Break meter and combo length
Longer combos now pump more Break meter, pushing the game toward resets over full-screen cinematics.
Riot removed the old single 18-second Break value and replaced it with tiers:
This sharp ramp-up means that if you chase very long strings, you’re feeding your opponent a faster Break and giving them a way out in the next interaction. Shorter, reset-focused routes become more appealing, especially for players who already prefer safe oki over risky, extended routes.
Bug fixes and quality-of-life changes
Patch 1.1.5 cleans up a wide range of core gameplay bugs and UI issues, making matches more consistent.
Highlights from the bug-fix list:
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Fixed a bug where opponents sometimes lost throw protection after being hit with Eject in Juggernaut.
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Fixed pseudo-unblockable setups involving Handshake Tag.
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Fixed tiny “micro jump” launches when certain assists or projectiles hit during hitstop.
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Prevented weird Tumble Limit Strike cancels that gave extra frame advantage.
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Fixed inconsistent Break Bonus application and rare Juggernaut Break bugs.
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Ensured Fury Break buffs apply correctly when an assist dies.
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Confirmed champions are invulnerable during Super animations and the cinematic zoom-in until gameplay resumes.
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Cleaned up replay UI text, missing voice lines on Tag Launcher, mission tracking in matchmade lobbies, and repeating ranked animations on post-match screens.
For everyday play, these fixes mean fewer “that shouldn’t have hit” moments and more trust in what your character is supposed to do when the screen explodes with effects.